public static void LoadContainersFromDisk(Chunk chunk) { string containerPath = Path.Combine(chunk.World.Folder, ChraftConfig.ContainersFolder, "x" + chunk.Coords.ChunkX + "z" + chunk.Coords.ChunkZ); if (!Directory.Exists(containerPath)) return; string[] files = Directory.GetFiles(containerPath); PersistentContainer container; UniversalCoords containerCoords; BlockData.Blocks containerType; string id; int x, y, z, startPos, endPos; string coordStr; foreach (var file in files) { coordStr = file.Substring(file.LastIndexOf(Path.DirectorySeparatorChar) + 1); startPos = coordStr.IndexOf("x") + 1; endPos = coordStr.IndexOf("y"); if (!Int32.TryParse(coordStr.Substring(startPos, endPos - startPos), out x)) continue; startPos = endPos + 1; endPos = coordStr.IndexOf("z"); if (!Int32.TryParse(coordStr.Substring(startPos, endPos - startPos), out y)) continue; startPos = endPos + 1; endPos = coordStr.IndexOf("."); if (!Int32.TryParse(coordStr.Substring(startPos, endPos - startPos), out z)) continue; containerCoords = UniversalCoords.FromWorld(x, y, z); containerType = chunk.GetType(containerCoords); switch (containerType) { case BlockData.Blocks.Dispenser: container = new DispenserContainer(); container.Initialize(chunk.World, containerCoords); break; case BlockData.Blocks.Furnace: case BlockData.Blocks.Burning_Furnace: container = new FurnaceContainer(); container.Initialize(chunk.World, containerCoords); (container as FurnaceContainer).StartBurning(); break; default: continue; } chunk.Containers.TryAdd(containerCoords.BlockPackedCoords, container); } }
public Chunk ProvideChunk(int x, int z, Chunk chunk, bool recalculate) { Rand.setSeed((long)x * 0x4f9939f508L + (long)z * 0x1ef1565bd5L); BiomesForGeneration = World.GetWorldChunkManager().GetBlockGeneratorData(BiomesForGeneration, x << 4, z << 4, 16, 16); double[] ad = World.GetWorldChunkManager().Temperatures; byte[] data = new byte[32768]; GenerateTerrain(x, z, data, BiomesForGeneration, ad); ReplaceBlocksForBiome(x, z, data, BiomesForGeneration); CaveGen.GenerateA(this, World, x, z, data); for (int bx = 0; bx < 16; bx++) { for (int by = 0; by < 128; by++) { for (int bz = 0; bz < 16; bz++) { if (data[bx << 11 | bz << 7 | by] == 1) { if (Rand.nextInt(100 * by) == 0) data[bx << 11 | bz << 7 | by] = (byte)BlockData.Blocks.Diamond_Ore; else if (Rand.nextInt(100 * by) == 0) data[bx << 11 | bz << 7 | by] = (byte)BlockData.Blocks.Lapis_Lazuli_Ore; else if (Rand.nextInt(40 * by) == 0) data[bx << 11 | bz << 7 | by] = (byte)BlockData.Blocks.Gold_Ore; else if (Rand.nextInt(10 * by) == 0) data[bx << 11 | bz << 7 | by] = (byte)BlockData.Blocks.Redstone_Ore_Glowing; else if (Rand.nextInt(4 * by) == 0) data[bx << 11 | bz << 7 | by] = (byte)BlockData.Blocks.Iron_Ore; else if (Rand.nextInt(2 * by) == 0) data[bx << 11 | bz << 7 | by] = (byte)BlockData.Blocks.Coal_Ore; } chunk.SetAllBlocks(data); } } } World.AddChunk(chunk); for (int bx = 0; bx < 16; bx++) { for (int by = 0; by < 128; by++) { for (int bz = 0; bz < 16; bz++) { // TODO: Consider temperature/biome for trees & cacti. UniversalCoords coords = UniversalCoords.FromBlock(x, z, bx, by, bz); if (by > 0 && chunk.GetType(UniversalCoords.FromWorld(coords.WorldX, coords.WorldY - 1, coords.WorldZ)) == BlockData.Blocks.Grass && Rand.nextInt(140) == 0) { switch (Rand.nextInt(3)) { case 0: chunk.GrowTree(coords); break; case 1: chunk.GrowTree(coords, 2); break; case 2: chunk.GrowTree(coords, 1); break; } } //if (by > 63 && chunk.GetType(bx, by - 1, bz) == BlockData.Blocks.Sand && Rand.nextInt(80) == 0) //chunk.PlaceCactus(bx, by, bz); } } } if(recalculate) chunk.Recalculate(); chunk.Save(); return chunk; }