protected override bool GetPriorityForPlay(CFingerPosition cFngr, bool fCapo, out int nPriority) { nPriority = 0; if (!cFngr.IsValid()) { return(false); } int nResult = 0; nResult += (cFngr.Fret * 3); if (fCapo) { nResult -= 10; // TODO: Change to be constants. } nPriority = nResult; return(true); }
protected override bool GetPriorityForPlay(CFingerPosition cFngr, bool fCapo, out int nPriority) { nPriority = 0; if (!cFngr.IsValid()) { return(false); } int nResult = 0; nResult += cFngr.Fret; if (fCapo) { nResult -= 10; // TODO: Change to be constants. } else { switch (cFngr.String) { case EString.Sixth: case EString.Fifth: case EString.Fourth: case EString.Third: nResult -= ((EString.NumberOfStrings - cFngr.String) * 2); break; case EString.Second: case EString.First: nResult += 10; break; default: throw new Exception("Damnit"); } } nPriority = nResult; return(true); }
protected override bool GetPriorityForPlay(CFingerPosition cFngr, bool fCapo, out int nPriority) { nPriority = 0; if (!cFngr.IsValid()) { return(false); } int nResult = 0; nResult += (Globals.NUMBER_OF_FRETS - cFngr.Fret); if (fCapo) { nResult -= 4; // TODO: Change to be constants. } switch (cFngr.String) { case EString.Sixth: case EString.Fifth: case EString.Fourth: case EString.Third: nResult += 5; nResult -= ((EString.NumberOfStrings - cFngr.String) / 2); break; case EString.Second: case EString.First: nResult -= (3 + (int)cFngr.String); break; default: return(false); } nPriority = nResult; return(true); }
protected override bool GetPriorityForPlay(CFingerPosition cFngr, bool fCapo, out int nPriority) { nPriority = 0; if (!cFngr.IsValid()) { return(false); //throw new Exception("F**k it"); } int nResult = 0; nResult += Globals.NUMBER_OF_FRETS - cFngr.Fret; nResult += ((EString.NumberOfStrings - cFngr.String) * Globals.NUMBER_OF_FRETS_IN_OCTAVE / 3); // TODO: This should be more dynamic. if (fCapo) { nResult += (Strings.Count / 2); } nPriority = nResult; return(true); }