public GhostCharacter(GameBoard Board, Point CurrentLocation, int Width, int Height, Color CharacterColor) : base(Board, CurrentLocation, Width, Height) { _ghostColor = CharacterColor; _currentCharacterPosition = CharacterPosition.LegsOut; _currentInvincibility = CharacterInvincibility.Invincible; _rnd = new Random(CharacterColor.R + CharacterColor.G + CharacterColor.B); _board = Board; }
public GameCharacter(GameBoard Board, Point StartingLocation, int Width, int Height) { _board = Board; _startingLocation = StartingLocation; _currentLocation = _startingLocation; _moveInterval = 1; _width = Width; _height = Height; _currentCharacterState = CharacterState.Stopped; _visible = true; }
public PacmanCharacter(GameBoard Board, Point CurrentLocation, int Width, int Height) : base(Board, CurrentLocation, Width, Height) { _currentCharacterPosition = CharacterPosition.Closed; }
private void InitializeGameBoard() { this.BackColor = Color.Black; // Set up Game Board properties _board = new GameBoard(this.Width, this.Height, picGameBoard); _board.OnBoardCleared += new GameBoard.GameBoardClearedEventHandler(GameBoardCleared); _board.onEndPlayerTurn += new GameBoard.EndPlayerTurnEventHandler(EndPlayerTurn); _board.onScoreChanged += new GameBoard.ScoreChangedEventHandler(ScoreChanged); _board.OnPowerMode += new GameBoard.PowerModeEventHandler(PowerModeInitiated); _board.GeneratePathPoints(); _board.Pellets.GeneratePellets(); _board.CurrentEatScore = 200; _board.InitializeCharacters(); // Generate Lives Image _bmpPacman = new Bitmap(31, 31); SolidBrush CoverBrush = new SolidBrush(Color.Black); SolidBrush b = new SolidBrush(Color.FromArgb(255, 255, 0)); Graphics g = Graphics.FromImage(_bmpPacman); g.SmoothingMode = SmoothingMode.AntiAlias; g.FillEllipse(b, 0, 0, 30, 30); g.FillPie(CoverBrush, -2, 0, 41, 30, 155, 50); g.FillRectangle(CoverBrush, 0, 5, 4, 6); g.FillRectangle(CoverBrush, 0, 20, 4, 6); }