public static ExtrusionState DoHandle(ref Vector3 position, Axis axis, float?snappingSteps = null) { var id = GUIUtility.GetControlID(s_HeightSizingHash, FocusType.Keyboard); return(ExtrusionHandle.Do(id, ref position, axis, snappingSteps)); }
public static ExtrusionState DoHandle(Rect dragArea, ref Vector3 position, Axis axis, UnitySceneExtensions.SceneHandles.CapFunction capFunction = null, float?snappingSteps = null) { var id = GUIUtility.GetControlID(s_HeightSizingHash, FocusType.Keyboard); return(ExtrusionHandle.Do(id, dragArea, ref position, axis, capFunction, snappingSteps)); }