public override void OnDeactivate() { ChiselPlacementOptionsOverlay.Hide(); base.OnDeactivate(); UnityEditor.Selection.selectionChanged -= OnSelectionChanged; ChiselGeneratorManager.GeneratorMode.OnDeactivate(); }
public override void OnActivate() { ChiselPlacementOptionsOverlay.Show(); base.OnActivate(); UnityEditor.Selection.selectionChanged -= OnSelectionChanged; UnityEditor.Selection.selectionChanged += OnSelectionChanged; ChiselGeneratorManager.GeneratorMode.OnActivate(); ChiselOutlineRenderer.VisualizationMode = VisualizationMode.None; UpdatePlacementToolIcon(); }