static void RenderHierarchyItem(int instanceID, ChiselNode node, Rect selectionRect) { if (!ChiselSceneGUIStyle.isInitialized) { return; } var model = node as ChiselModel; if (!ReferenceEquals(model, null)) { if (model == ChiselModelManager.ActiveModel) { var content = EditorGUIUtility.TrTempContent(node.name + " (active)"); bool selected = GUIView.HasFocus && Selection.Contains(instanceID); GUI.Label(selectionRect, content, selected ? ChiselSceneGUIStyle.inspectorSelectedLabel : ChiselSceneGUIStyle.inspectorLabel); } } var icon = ChiselNodeDetailsManager.GetHierarchyIcon(node); if (icon != null) { RenderIcon(selectionRect, icon); } }
static void RenderHierarchyItem(int instanceID, ChiselNode node, Rect selectionRect) { var model = node as ChiselModel; if (!ReferenceEquals(model, null)) { if (model == ChiselModelManager.ActiveModel) { const float kIconSize = 16; const float kOffsetToText = 0.0f; //const float kOffsetToText = 24.0f; // this used to be a random '24' in another version of unity? var rect = selectionRect; rect.xMin += kIconSize + kOffsetToText; var content = EditorGUIUtility.TrTempContent(node.name + " (active)"); // TODO: figure out correct color depending on selection and proSkin GUI.Label(rect, content); rect.xMin += 0.5f; GUI.Label(rect, content); } } var icon = ChiselNodeDetailsManager.GetHierarchyIcon(node); if (icon != null) { RenderIcon(selectionRect, icon); } }
static void RenderHierarchyItem(int instanceID, ChiselNode node, Rect selectionRect) { if (!ChiselSceneGUIStyle.isInitialized) { return; } var model = node as ChiselModel; if (!ReferenceEquals(model, null)) { if (model == ChiselModelManager.ActiveModel) { var content = EditorGUIUtility.TrTempContent(node.name + " (active)"); bool selected = GUIView.HasFocus && Selection.Contains(instanceID); GUI.Label(selectionRect, content, selected ? ChiselSceneGUIStyle.inspectorSelectedLabel : ChiselSceneGUIStyle.inspectorLabel); } } var active = node.isActiveAndEnabled; if (active) { var icon = ChiselNodeDetailsManager.GetHierarchyIcon(node, out bool hasValidState); if (icon != null) { RenderIcon(selectionRect, icon); } if (!hasValidState) { var warningIcon = sWarningContent; if (warningIcon != null) { RenderIcon(selectionRect, warningIcon); } } } else { var icon = ChiselNodeDetailsManager.GetHierarchyIcon(node); if (icon != null) { var prevColor = GUI.color; var newColor = prevColor; newColor.a *= 0.25f; GUI.color = newColor; RenderIcon(selectionRect, icon); GUI.color = prevColor; } } }
internal static void OnHierarchyWindowItemGUI(CSGNode node, Rect selectionRect) { // TODO: implement material drag & drop support on hierarchy items if (Event.current.type != EventType.Repaint) { return; } var icon = ChiselNodeDetailsManager.GetHierarchyIcon(node); if (icon != null) { RenderIcon(selectionRect, icon); } }