internal static void UpdateModelMeshDescriptions(ChiselModel model) { if (!ChiselModelGeneratedObjects.IsValid(model.generated)) { if (model.generated != null) { model.generated.Destroy(); } model.generated = ChiselModelGeneratedObjects.Create(model); } var tree = model.Node; if (!tree.Valid) { return; } var meshTypes = ChiselMeshQueryManager.GetMeshQuery(model); var meshDescriptions = tree.GetMeshDescriptions(meshTypes, model.VertexChannelMask); // Check if the tree creates *any* meshes if (meshDescriptions == null || meshDescriptions.Length == 0) { //componentGenerator.RemoveAllGeneratedComponents(model); PostUpdateModel?.Invoke(model); return; } // Sort all meshDescriptions so that meshes that can be merged are next to each other Array.Sort(meshDescriptions, kMeshDescriptionSorterDelegate); model.generated.Update(model, meshDescriptions); }
public static bool GetNodesInFrustum(Frustum frustum, int visibleLayers, ref HashSet <CSGTreeNode> rectFoundNodes) { var planes = new Plane[6]; Vector4 srcVector; var allTrees = CSGManager.AllTrees; for (var t = 0; t < allTrees.Length; t++) { var tree = allTrees[t]; var model = ChiselNodeHierarchyManager.FindChiselNodeByTreeNode(tree) as ChiselModel; if (!model || !model.isActiveAndEnabled) { continue; } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { continue; } var query = ChiselMeshQueryManager.GetMeshQuery(model); // We only accept RayCasts into this model if it's visible if (!ChiselMeshQueryManager.IsVisible(query)) { continue; } // Transform the frustum into the space of the tree var transform = model.transform; var worldToLocalMatrixInversed = transform.localToWorldMatrix; // localToWorldMatrix == worldToLocalMatrix.inverse var worldToLocalMatrixInversedTransposed = worldToLocalMatrixInversed.transpose; for (int p = 0; p < 6; p++) { var srcPlane = frustum.Planes[p]; srcVector.x = srcPlane.normal.x; srcVector.y = srcPlane.normal.y; srcVector.z = srcPlane.normal.z; srcVector.w = srcPlane.distance; srcVector = worldToLocalMatrixInversedTransposed * srcVector; planes[p].normal = srcVector; planes[p].distance = srcVector.w; } var treeNodesInFrustum = tree.GetNodesInFrustum(planes); if (treeNodesInFrustum == null) { continue; } for (int n = 0; n < treeNodesInFrustum.Length; n++) { var treeNode = treeNodesInFrustum[n]; rectFoundNodes.Add(treeNode); } } return(rectFoundNodes.Count > 0); }
static List <ChiselGeneratedModelMesh> __allocateGeneratedMeshesTable = new List <ChiselGeneratedModelMesh>(); // static to avoid allocations internal static void UpdateModelMeshDescriptions(ChiselModel model) { var tree = model.Node; if (!tree.Valid) { return; } var meshTypes = ChiselMeshQueryManager.GetMeshQuery(model); var meshDescriptions = tree.GetMeshDescriptions(meshTypes, model.VertexChannelMask); // Make sure we remove all old generated meshes sharedUnityMeshes.DecreaseMeshRefCount(model); // Check if the tree creates *any* meshes if (meshDescriptions == null) { model.generatedMeshes = __emptyGeneratedMeshesTable; componentGenerator.RemoveAllGeneratedComponents(model); if (PostUpdateModel != null) { PostUpdateModel(model); } return; } __allocateGeneratedMeshesTable.Clear(); for (int d = 0; d < meshDescriptions.Length; d++) { var meshDescription = meshDescriptions[d]; // Make sure the meshDescription actually holds a mesh if (meshDescription.vertexCount == 0 || meshDescription.indexCount == 0) { continue; } // Make sure the mesh is valid if (meshDescription.vertexCount >= MaxVertexCount) { Debug.LogError("Mesh has too many vertices (" + meshDescription.vertexCount + " > " + MaxVertexCount + ")"); continue; } // Add the generated mesh to the list __allocateGeneratedMeshesTable.Add(new ChiselGeneratedModelMesh { meshDescription = meshDescription, meshKey = new GeneratedMeshKey(meshDescription) }); } // TODO: compare with existing generated meshes, only rebuild stuff for things that have actually changed model.generatedMeshes = __allocateGeneratedMeshesTable.ToArray(); }
/* * public static bool FindFirstWorldIntersection(ChiselModel model, Vector3 worldRayStart, Vector3 worldRayEnd, int visibleLayers, out ChiselIntersection foundIntersection) * { * return FindFirstWorldIntersection(model, worldRayStart, worldRayEnd, visibleLayers, null, null, out foundIntersection); * } */ public static bool FindFirstWorldIntersection(ChiselModel model, Vector3 worldRayStart, Vector3 worldRayEnd, int visibleLayers, GameObject[] ignore, GameObject[] filter, out ChiselIntersection foundIntersection) { foundIntersection = ChiselIntersection.None; if (!ChiselGeneratedComponentManager.IsValidModelToBeSelected(model)) { return(false); } s_FilterNodes.Clear(); s_IgnoreNodes.Clear(); s_IgnoreInstanceIDs.Clear(); s_FilterInstanceIDs.Clear(); if (ignore != null) { foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_IgnoreNodes, node.hierarchyItem); s_IgnoreInstanceIDs.Add(node.GetInstanceID()); } } } if (filter != null) { foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_FilterNodes, node.hierarchyItem); s_FilterInstanceIDs.Add(node.GetInstanceID()); if (node.hierarchyItem != null && node.hierarchyItem.Model) { s_FilterInstanceIDs.Add(node.hierarchyItem.Model.GetInstanceID()); } } } } var tree = model.Node; if (s_IgnoreInstanceIDs.Contains(model.GetInstanceID()) || (s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { return(false); } var query = ChiselMeshQueryManager.GetMeshQuery(model); var visibleQueries = ChiselMeshQueryManager.GetVisibleQueries(query); // We only accept RayCasts into this model if it's visible if (visibleQueries == null || visibleQueries.Length == 0) { return(false); } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = CSGQueryManager.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), tree, treeRayStart, treeRayEnd, s_IgnoreNodes, s_FilterNodes, ignoreBackfaced: true, ignoreCulled: true); if (treeIntersections == null) { return(false); } bool found = false; for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(instanceID)) || s_IgnoreInstanceIDs.Contains(instanceID)) { continue; } if (intersection.surfaceIntersection.distance < foundIntersection.brushIntersection.surfaceIntersection.distance) { foundIntersection = Convert(intersection); found = true; } } return(found); }
public static bool FindFirstWorldIntersection(List <ChiselIntersection> foundIntersections, Vector3 worldRayStart, Vector3 worldRayEnd, int visibleLayers = ~0, bool ignoreBackfaced = false, bool ignoreCulled = false, GameObject[] ignore = null, GameObject[] filter = null) { bool found = false; s_IgnoreInstanceIDs.Clear(); s_FilterInstanceIDs.Clear(); s_IgnoreNodes.Clear(); s_FilterNodes.Clear(); if (ignore != null) { foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_IgnoreNodes, node.hierarchyItem); s_IgnoreInstanceIDs.Add(node.GetInstanceID()); } } } if (filter != null) { foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_FilterNodes, node.hierarchyItem); s_FilterInstanceIDs.Add(node.GetInstanceID()); if (node.hierarchyItem != null && node.hierarchyItem.Model) { s_FilterInstanceIDs.Add(node.hierarchyItem.Model.GetInstanceID()); } } } } using (var allTrees = new NativeList <CSGTree>(Allocator.Temp)) { CompactHierarchyManager.GetAllTrees(allTrees); for (var t = 0; t < allTrees.Length; t++) { var tree = allTrees[t]; var model = ChiselNodeHierarchyManager.FindChiselNodeByTreeNode(tree) as ChiselModel; if (!ChiselModelManager.IsSelectable(model)) { continue; } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { continue; } var modelInstanceID = model.GetInstanceID(); if (s_IgnoreInstanceIDs.Contains(modelInstanceID) || (s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(modelInstanceID))) { continue; } var query = ChiselMeshQueryManager.GetMeshQuery(model); var visibleQueries = ChiselMeshQueryManager.GetVisibleQueries(query); // We only accept RayCasts into this model if it's visible if (visibleQueries == null || visibleQueries.Length == 0) { return(false); } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = CSGQueryManager.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), tree, treeRayStart, treeRayEnd, s_IgnoreNodes, s_FilterNodes, ignoreBackfaced, ignoreCulled); if (treeIntersections == null) { continue; } for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(instanceID)) || s_IgnoreInstanceIDs.Contains(instanceID)) { continue; } foundIntersections.Add(Convert(intersection)); found = true; } } return(found); } }
public static bool FindFirstWorldIntersection(ChiselModel model, Vector3 worldRayStart, Vector3 worldRayEnd, int filterLayerParameter0, int visibleLayers, GameObject[] ignore, GameObject[] filter, out ChiselIntersection foundIntersection) { foundIntersection = ChiselIntersection.None; if (!ChiselGeneratedComponentManager.IsValidModelToBeSelected(model)) { return(false); } CSGTreeNode[] ignoreBrushes = null; HashSet <int> ignoreInstanceIDs = null; HashSet <int> filterInstanceIDs = null; if (ignore != null) { //var ignoreBrushList = new HashSet<CSGTreeBrush>(); ignoreInstanceIDs = new HashSet <int>(); foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { //node.GetAllTreeBrushes(ignoreBrushList); ignoreInstanceIDs.Add(node.GetInstanceID()); } } } if (filter != null) { filterInstanceIDs = new HashSet <int>(); foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { filterInstanceIDs.Add(node.GetInstanceID()); } } } var tree = model.Node; if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { return(false); } var query = ChiselMeshQueryManager.GetMeshQuery(model); var visibleQueries = ChiselMeshQueryManager.GetVisibleQueries(query); // We only accept RayCasts into this model if it's visible if (visibleQueries == null || visibleQueries.Length == 0) { return(false); } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = CSGManager.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), tree, treeRayStart, treeRayEnd, ignoreBrushes); if (treeIntersections == null) { return(false); } bool found = false; for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(instanceID))) { continue; } if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(instanceID))) { continue; } if (intersection.surfaceIntersection.distance < foundIntersection.brushIntersection.surfaceIntersection.distance) { foundIntersection = Convert(intersection); found = true; } } return(found); }
public static bool FindMultiWorldIntersection(Vector3 worldRayStart, Vector3 worldRayEnd, int filterLayerParameter0, int visibleLayers, GameObject[] ignore, GameObject[] filter, out ChiselIntersection[] intersections) { intersections = null; __foundIntersections.Clear(); HashSet <int> ignoreInstanceIDs = null; HashSet <int> filterInstanceIDs = null; if (ignore != null) { ignoreInstanceIDs = new HashSet <int>(); foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { ignoreInstanceIDs.Add(node.GetInstanceID()); } } } if (filter != null) { filterInstanceIDs = new HashSet <int>(); foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { filterInstanceIDs.Add(node.GetInstanceID()); } } } var allTrees = CSGManager.AllTrees; for (var t = 0; t < allTrees.Length; t++) { var tree = allTrees[t]; var model = ChiselNodeHierarchyManager.FindChiselNodeByTreeNode(tree) as ChiselModel; if (!ChiselModelManager.IsVisible(model)) { continue; } if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { continue; } var query = ChiselMeshQueryManager.GetMeshQuery(model); var visibleQueries = ChiselMeshQueryManager.GetVisibleQueries(query); // We only accept RayCasts into this model if it's visible if (visibleQueries == null || visibleQueries.Length == 0) { return(false); } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = CSGManager.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), tree, treeRayStart, treeRayEnd); if (treeIntersections == null) { continue; } for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(instanceID))) { continue; } if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(instanceID))) { continue; } __foundIntersections[brush] = Convert(intersection); } } if (__foundIntersections.Count == 0) { return(false); } var sortedIntersections = __foundIntersections.Values.ToArray(); Array.Sort(sortedIntersections, (x, y) => (x.brushIntersection.surfaceIntersection.distance < y.brushIntersection.surfaceIntersection.distance) ? -1 : 0); __foundIntersections.Clear(); intersections = sortedIntersections; return(true); }
public static bool FindFirstWorldIntersection(ChiselModel model, Vector3 worldRayStart, Vector3 worldRayEnd, int filterLayerParameter0, int visibleLayers, GameObject[] ignore, GameObject[] filter, out CSGTreeBrushIntersection foundIntersection) { foundIntersection = new CSGTreeBrushIntersection(); foundIntersection.surfaceIntersection.distance = float.PositiveInfinity; if (!model || !model.isActiveAndEnabled) { return(false); } CSGTreeNode[] ignoreBrushes = null; HashSet <int> ignoreInstanceIDs = null; HashSet <int> filterInstanceIDs = null; if (ignore != null) { //var ignoreBrushList = new HashSet<CSGTreeBrush>(); ignoreInstanceIDs = new HashSet <int>(); foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { //node.GetAllTreeBrushes(ignoreBrushList); ignoreInstanceIDs.Add(node.GetInstanceID()); } }/* * if (ignoreBrushList.Count > 0) * { * // TODO: fix this, ignorebrushes doesn't remove the brush completely, but that's not necessarily correct * // for example: another brush that is not ignored, subtracts from a brush that's ignored (so its insides should be selectable) * ignoreBrushes = new CSGTreeNode[ignoreBrushList.Count]; * int index = 0; * foreach(var brush in ignoreBrushList) * { * ignoreBrushes[index] = brush; * index++; * } * }*/ } if (filter != null) { filterInstanceIDs = new HashSet <int>(); foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { filterInstanceIDs.Add(node.GetInstanceID()); } } } var tree = model.Node; if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { return(false); } var query = ChiselMeshQueryManager.GetMeshQuery(model); // We only accept RayCasts into this model if it's visible if (!ChiselMeshQueryManager.IsVisible(query)) { return(false); } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = tree.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), treeRayStart, treeRayEnd, model.transform.localToWorldMatrix, filterLayerParameter0, ignoreBrushes); if (treeIntersections == null) { return(false); } bool found = false; for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(instanceID))) { continue; } if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(instanceID))) { continue; } if (intersection.surfaceIntersection.distance < foundIntersection.surfaceIntersection.distance) { foundIntersection = intersection; found = true; } } return(found); }
public static bool FindFirstWorldIntersection(Vector3 worldRayStart, Vector3 worldRayEnd, int filterLayerParameter0, int visibleLayers, GameObject[] ignore, GameObject[] filter, out CSGTreeBrushIntersection foundIntersection) { bool found = false; foundIntersection = new CSGTreeBrushIntersection(); foundIntersection.surfaceIntersection.distance = float.PositiveInfinity; HashSet <int> ignoreInstanceIDs = null; HashSet <int> filterInstanceIDs = null; if (ignore != null) { ignoreInstanceIDs = new HashSet <int>(); foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { ignoreInstanceIDs.Add(node.GetInstanceID()); } } } if (filter != null) { filterInstanceIDs = new HashSet <int>(); foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { filterInstanceIDs.Add(node.GetInstanceID()); } } } var allTrees = CSGManager.AllTrees; for (var t = 0; t < allTrees.Length; t++) { var tree = allTrees[t]; var model = ChiselNodeHierarchyManager.FindChiselNodeByTreeNode(tree) as ChiselModel; if (!model || !model.isActiveAndEnabled) { continue; } if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { continue; } var query = ChiselMeshQueryManager.GetMeshQuery(model); // We only accept RayCasts into this model if it's visible if (!ChiselMeshQueryManager.IsVisible(query)) { continue; } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = tree.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), treeRayStart, treeRayEnd, model.transform.localToWorldMatrix, filterLayerParameter0); if (treeIntersections == null) { continue; } for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((filterInstanceIDs != null && !filterInstanceIDs.Contains(instanceID))) { continue; } if ((ignoreInstanceIDs != null && ignoreInstanceIDs.Contains(instanceID))) { continue; } if (intersection.surfaceIntersection.distance < foundIntersection.surfaceIntersection.distance) { foundIntersection = intersection; found = true; } } } return(found); }