public override void OnInitialize() { if (!generatedDataContainer) { generatedDataContainer = ChiselGeneratedComponentManager.FindContainerGameObject(this); if (generatedDataContainer != null) { generatedDataTransform = generatedDataContainer.transform; } } colliderSettings = new ChiselGeneratedColliderSettings(); colliderSettings.Reset(); renderSettings = new ChiselGeneratedRenderSettings(); renderSettings.Reset(); #if UNITY_EDITOR UnityEditor.UnwrapParam defaults; UnityEditor.UnwrapParam.SetDefaults(out defaults); uvGenerationSettings.angleError = defaults.angleError; uvGenerationSettings.areaError = defaults.areaError; uvGenerationSettings.hardAngle = defaults.hardAngle; uvGenerationSettings.packMarginPixels = defaults.packMargin * 256; #endif initialized = true; }
public override void OnInitialize() { base.OnInitialize(); if (generated != null && !generated.generatedDataContainer) { generated.Destroy(); } if (generated == null) { generated = ChiselGeneratedObjects.Create(gameObject); } if (colliderSettings == null) { colliderSettings = new ChiselGeneratedColliderSettings(); colliderSettings.Reset(); } if (renderSettings == null) { renderSettings = new ChiselGeneratedRenderSettings(); renderSettings.Reset(); } #if UNITY_EDITOR if (uvGenerationSettings == null) { uvGenerationSettings = new SerializableUnwrapParam(); UnityEditor.UnwrapParam defaults; UnityEditor.UnwrapParam.SetDefaults(out defaults); uvGenerationSettings.angleError = defaults.angleError; uvGenerationSettings.areaError = defaults.areaError; uvGenerationSettings.hardAngle = defaults.hardAngle; uvGenerationSettings.packMarginPixels = defaults.packMargin * 256; } #else if (generated != null && generated.meshRenderers != null) { foreach (var renderable in generated.renderables) { renderable.meshRenderer.forceRenderingOff = true; renderable.meshRenderer.enabled = renderable.sharedMesh.vertexCount == 0; } } #endif // Legacy solution if (!IsDefaultModel && name == ChiselGeneratedComponentManager.kGeneratedDefaultModelName) { IsDefaultModel = true; } initialized = true; }