// returns false if it was already dirty public new bool SetDirty() { return(CSGBrushMeshAssetManager.SetDirty(this)); }
internal void OnValidate() { CSGBrushMeshAssetManager.NotifyContentsModified(this); }
internal void OnEnable() { CSGBrushMeshAssetManager.Register(this); }
internal void OnDisable() { CSGBrushMeshAssetManager.Unregister(this); }
public static void Reset() { Clear(); CSGBrushMeshAssetManager.RegisterAllSurfaces(); }