public static bool DoesOverlap(Projection p, float v) { return(v > p.Min && v < p.Max); }
public static float GetOverlapAmount(Projection p0, Projection p1) { return(math.min(p0.Max - p1.Min, p1.Max - p0.Min)); }
public static bool DoesOverlap(Projection p0, Projection p1) { return(!(p0.Min > p1.Max || p1.Min > p0.Max)); }