public CCPhysicsShapeEdgeChain(CCPoint[] vec, int count, CCPhysicsMaterial material, float border = 1) { _type = PhysicsType.EDGECHAIN; var vecs = PhysicsHelper.CCPointsTocpVects(vec); int i = 0; for (; i < count; ++i) { cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.SharedBody, vecs[i], vecs[i + 1], border); shape.SetElasticity(1.0f); shape.SetFriction(1.0f); _info.Add(shape); } _mass = cp.Infinity; _moment = cp.Infinity; Material = material; }
public CCPhysicsShapeEdgeChain(cpVect[] vec, int count, CCPhysicsMaterial material, float border = 1) { _type = PhysicsType.EDGECHAIN; int i = 0; for (; i < count; ++i) { cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.getSharedBody(), vec[i], vec[i + 1], border); shape.SetElasticity(1.0f); shape.SetFriction(1.0f); _info.add(shape); } _mass = cp.Infinity; _moment = cp.Infinity; SetMaterial(material); }