private void EraseRow(int i) { Pixel.Draw(topLeftPlayGround.X + 1, i, new String('*', levelElementsCount[i]), ConsoleColor.Red); Thread.Sleep(Game.Speed); Pixel.Draw(topLeftPlayGround.X + 1, i, new String('*', levelElementsCount[i]), ConsoleColor.Green); Thread.Sleep(Game.Speed); Pixel.Draw(topLeftPlayGround.X + 1, i, new String('*', levelElementsCount[i]), ConsoleColor.Cyan); Thread.Sleep(Game.Speed); Pixel.Draw(topLeftPlayGround.X + 1, i, new String('*', levelElementsCount[i]), ConsoleColor.Red); Thread.Sleep(Game.Speed); Pixel.Erase(topLeftPlayGround.X + 1, i, new String(' ', levelElementsCount[i])); for (int x = topLeftPlayGround.X + 1; x < bottomRightPlayGround.X; x++) { this.body.Remove(new Pixel(x, i, ' ', ConsoleColor.Gray)); } }
public void Erase() { Pixel.Erase(this.Coordinate.X, this.Coordinate.Y); }
public void Erase() { Pixel.Erase(x + 7, y + 38, String.Format("{0}:{1}:{2}", time.Hours.ToString().PadLeft(2, '0'), time.Minutes.ToString().PadLeft(2, '0'), time.Seconds.ToString().PadLeft(2, '0'))); }