/// <summary> /// Initialises a new instance of the request with the given description. /// </summary> /// /// <param name="desc">The description.</param> /// <param name="gameToken">The GameToken.</param> public StartSessionRequest(StartSessionRequestDesc desc, string gameToken) { ReleaseAssert.IsNotNull(desc, "A description object cannot be null."); ReleaseAssert.IsNotNull(desc.UserId, "UserId cannot be null."); ReleaseAssert.IsNotNull(gameToken, "Game Token cannot be null."); UserId = desc.UserId; AppVersion = desc.AppVersion; Country = desc.Country; if (desc.DeviceType == null) { DeviceType = DeviceTypeDefaultProvider.GetDefault(); } else { DeviceType = desc.DeviceType; } if (desc.Platform == null) { Platform = PlatformDefaultProvider.GetDefault(); } else { Platform = desc.Platform; } TestKey = desc.TestKey; TestGroupKey = desc.TestGroupKey; GameToken = gameToken; Date = DateTime.Now; Url = "https://metrics.chilliconnect.com/1.0/session/start"; HttpRequestMethod = HttpRequestMethod.Post; }
/// <summary> /// Registers the start of a new session with the metrics platforms. Sessions are /// used when calculating DAU, WAU, MAU and Retention Metrics. On successfully /// starting a session, a Metrics-Access-Token value will be returned. This should /// then be used on subsequent calls to register custom events within the session, as /// well as closing the session. /// </summary> /// /// <param name="desc">The request description.</param> /// <param name="successCallback">The delegate which is called if the request was successful.</param> /// <param name="errorCallback">The delegate which is called if the request was unsuccessful. Provides /// a container with information on what went wrong.</param> public void StartSession(StartSessionRequestDesc desc, Action <StartSessionRequest> successCallback, Action <StartSessionRequest, StartSessionError> errorCallback) { m_logging.LogVerboseMessage("Sending Start Session request."); var gameToken = m_dataStore.GetString("AppToken"); var request = new StartSessionRequest(desc, gameToken); m_serverRequestSystem.SendImmediateRequest(request, (IImmediateServerRequest sentRequest, ServerResponse serverResponse) => { ReleaseAssert.IsTrue(request == sentRequest, "Received request is not the same as the one sent!"); if (serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode) { NotifyStartSessionSuccess(serverResponse, request, successCallback); } else { NotifyStartSessionError(serverResponse, request, errorCallback); } }); }