/// <summary> /// Initialises a new instance of the request with the given description. /// </summary> /// /// <param name="desc">The description.</param> /// <param name="connectAccessToken">A valid session ConnectAccessToken obtained through one of the login endpoints.</param> /// <param name="serverUrl">The server url for this call.</param> public GetScoresAroundPlayerRequest(GetScoresAroundPlayerRequestDesc desc, string connectAccessToken, string serverUrl) { ReleaseAssert.IsNotNull(desc, "A description object cannot be null."); ReleaseAssert.IsNotNull(desc.Key, "Key cannot be null."); ReleaseAssert.IsNotNull(connectAccessToken, "Connect Access Token cannot be null."); Key = desc.Key; PartitionKey = desc.PartitionKey; Period = desc.Period; ConnectAccessToken = connectAccessToken; Url = serverUrl + "/1.0/leaderboard/scores/player/range"; HttpRequestMethod = HttpRequestMethod.Post; }
/// <summary> /// Retrieve paged scores for a given leaderboard around the currently logged in /// player. The response is the same as the GetScores method, but with additional /// fields populated at the top level of the response to indicate the player's /// position in the global leaderboard and also their index in the returned Scores /// array. /// </summary> /// /// <param name="desc">The request description.</param> /// <param name="successCallback">The delegate which is called if the request was successful.</param> /// <param name="errorCallback">The delegate which is called if the request was unsuccessful. Provides /// a container with information on what went wrong.</param> public void GetScoresAroundPlayer(GetScoresAroundPlayerRequestDesc desc, Action <GetScoresAroundPlayerRequest, GetScoresAroundPlayerResponse> successCallback, Action <GetScoresAroundPlayerRequest, GetScoresAroundPlayerError> errorCallback) { m_logging.LogVerboseMessage("Sending Get Scores Around Player request."); var serverUrl = m_dataStore.GetString("ConnectUrl"); var connectAccessToken = m_dataStore.GetString("UserAccessToken"); var request = new GetScoresAroundPlayerRequest(desc, connectAccessToken, serverUrl); m_serverRequestSystem.SendImmediateRequest(request, (IImmediateServerRequest sentRequest, ServerResponse serverResponse) => { ReleaseAssert.IsTrue(request == sentRequest, "Received request is not the same as the one sent!"); if (serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode) { NotifyGetScoresAroundPlayerSuccess(serverResponse, request, successCallback); } else { NotifyGetScoresAroundPlayerError(serverResponse, request, errorCallback); } }); }