public void InitializeRooster(int init) { //Populate List to hold vector3 node positions for rooster roosterPathValues.Add(new Vector3(1300, 270, 1000)); //0 roosterPathValues.Add(new Vector3(1300, 270, 3500)); //1 roosterPathValues.Add(new Vector3(1300, 270, 5200)); //2 roosterPathValues.Add(new Vector3(2200, 270, 4000)); //3 roosterPathValues.Add(new Vector3(3500, 270, 1000)); //4 roosterPathValues.Add(new Vector3(3000, 270, 3500)); //5 roosterPathValues.Add(new Vector3(3500, 270, 3500)); //6 roosterPathValues.Add(new Vector3(3500, 270, 5200)); //7 roosterPathValues.Add(new Vector3(3700, 270, 2200)); //8 roosterPathValues.Add(new Vector3(3700, 270, 4300)); //9 roosterPathValues.Add(new Vector3(4800, 270, 1000)); //10 roosterPathValues.Add(new Vector3(4800, 270, 3500)); //11 roosterPathValues.Add(new Vector3(4800, 270, 5200)); //12 roosterPathValues.Add(new Vector3(2150, 270, 2200)); //13 roosterPathValues.Add(new Vector3(2200, 270, 3500)); //14 //populate array with path connections for rooster roosterPathA = new int[,] { {0,1,0,0,1,0,0,0,0,0,0,0,0,0,0}, //0 {1,0,1,1,0,0,0,0,0,0,0,0,0,0,1}, //1 {0,1,0,1,0,0,0,1,0,0,0,0,0,0,0}, //2 {0,1,1,0,0,1,0,1,0,0,0,0,0,0,1}, //3 {1,0,0,0,0,1,1,0,1,0,1,0,0,0,0}, //4 {0,0,0,1,1,0,1,1,0,0,0,0,0,0,1}, //5 {0,0,0,0,1,1,0,1,1,1,0,1,0,0,0}, //6 {0,0,1,1,0,1,1,0,0,1,0,0,1,0,0}, //7 {0,0,0,0,1,0,1,0,0,0,1,1,0,0,0}, //8 {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0}, //9 {0,0,0,0,1,0,0,0,1,0,0,1,0,0,0}, //10 {0,0,0,0,0,0,1,0,1,1,1,0,1,0,0}, //11 {0,0,0,0,0,0,0,1,0,1,0,1,0,0,0}, //12 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, //13 {0,1,0,1,0,0,1,0,0,0,0,0,0,0,0} //14 }; //bounding box setting barn = new BoundBox(2000, 3000, 1600, 2750); fence = new BoundBox(620, 5405, 370, 6005); //get rooster initial position roosterInitNode = init; //set rooster current position equal to the initial position roosterCurrentNode = roosterInitNode; position = (roosterPathValues[roosterCurrentNode]); RoosterNextNode(); rotation = 0; //position = roosterPathValues[14]; }
public void initializeFox(Vector3 newPosition, int numChic) { // set the poistion to the spot it starts off at position = newPosition; positionOld = newPosition; //set the amount of max chickens we have chickenList = new ChickenClass[numChic]; //path values foxPathValues.Add(new Vector3( 800, 180, 600)); //0 foxPathValues.Add(new Vector3( 800, 180, 3500)); //1 foxPathValues.Add(new Vector3( 800, 180, 5700)); //2 foxPathValues.Add(new Vector3(1950, 180, 1500)); //3 foxPathValues.Add(new Vector3(1950, 180, 2700)); //4 foxPathValues.Add(new Vector3(2800, 180, 4200)); //5 foxPathValues.Add(new Vector3(3000, 180, 1500)); //6 foxPathValues.Add(new Vector3(3000, 180, 2700)); //7 foxPathValues.Add(new Vector3(3400, 180, 600)); //8 foxPathValues.Add(new Vector3(3300, 180, 5700)); //9 foxPathValues.Add(new Vector3(4000, 180, 2600)); //10 foxPathValues.Add(new Vector3(4000, 180, 3700)); //11 foxPathValues.Add(new Vector3(5200, 180, 600)); //12 foxPathValues.Add(new Vector3(5200, 180, 3500)); //13 foxPathValues.Add(new Vector3(5200, 180, 5700)); //14 foxPathValues.Add(new Vector3(1500, 180, 5700)); //15 foxPathValues.Add(new Vector3(1500, 180, 6500)); //16 start and run to position //populate array with path connections for rooster foxPathA = new int[,] { {0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, //0 {1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, //1 {0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, //2 {1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0}, //3 {0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0}, //4 {0,1,1,0,1,0,0,1,0,1,0,1,0,0,0,0,0}, //5 {0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0}, //6 {0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,0}, //7 {1,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0}, //8 {0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0}, //9 {0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0}, //10 {0,0,0,0,0,1,0,1,0,1,1,0,0,1,1,0,0}, //11 {0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0}, //12 {0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0}, //13 {0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0}, //14 {0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, //15 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1} //16 }; //get rooster initial position foxInitNode = 16; //set rooster current position equal to the initial position foxCurrentNode = foxInitNode; position = (foxPathValues[foxCurrentNode]); FoxNextNode(); position = (foxPathValues[16]); rotation = MathHelper.Pi; //bounding box for fox barn = new BoundBox(2000, 3000, 1600, 2650); fence = new BoundBox(620, 5405, 370, 6005); }