void AttachComputer() { computer = new Computer(); computer.OnMoveReady += delegate(Move bmove) { Piece pm = (Piece)Board._pieces[(bmove.From / 8) + "x" + (bmove.From % 8)]; int c = bmove.To / 8, r = bmove.To % 8; canvas1.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(delegate() { pm.Move(c, r); statusTextBlock.Text = "Listo"; CheckAlert(); })); }; canvas1.OnMoveComplete += (int acol, int arow, int bcol, int brow, PieceColor color) => { if (color == MainColor && Type != GameType.REPLAY) { statusTextBlock.Text = "Pensando..."; computer.NextMove(); } }; }
public void ResetElements() { computer = null; canvas1.OnMoveComplete = null; History.Clear(); result = "*"; Board.whites = true; playerGrid.Visibility = System.Windows.Visibility.Collapsed; MenuItem item = (MenuItem)((MenuItem)menu1.Items[1]).Items[1]; item.Header = "Reproducir"; item.IsEnabled = false; }