public bool CanMove(FigureMoving fm) { this.fm = fm; return (CanMoveFrom() && CanMoveTo() && CanFigureMove()); }
public Board Move(FigureMoving fm) { Board next = new Board(fen); next.SetFigureAt(fm.from, Figure.none); next.SetFigureAt(fm.to, fm.promotion == Figure.none ? fm.figure : fm.promotion); if (moveColor == Color.black) { next.moveNumber++; } next.moveColor = moveColor.FlipColor(); next.GenerateFEN(); return(next); }
public Chess Move(FigureMoving move) { if (!moves.CanMove(move)) { return(this); } if (board.IsCheckAfterMove(move)) { return(this); } Board nextBoard = board.Move(move); Chess nextChess = new Chess(nextBoard); return(nextChess); }
private bool CanEatKing() { var badKing = FindBadKing(); var moves = new Moves(this); foreach (var item in YieldFigures()) { var fm = new FigureMoving(item, badKing); if (moves.CanMove(fm)) { return(true); } } return(false); }
public Chess Move(string move) //Pe2e4 { FigureMoving fm = new FigureMoving(move); if (!moves.CanMove(fm)) { return(this); } if (board.IsCheckAfterMove(fm)) { return(this); } Board nextBoard = board.Move(fm); Chess nextChess = new Chess(nextBoard); return(nextChess); }
void FindAllMoves() { allMoves = new List <FigureMoving>(); foreach (var fs in board.YieldFigures()) { foreach (var to in Square.YieldSquares()) { var fm = new FigureMoving(fs, to); if (moves.CanMove(fm)) { if (!board.IsCheckAfterMove(fm)) { allMoves.Add(fm); } } } } }
public bool IsCheckAfterMove(FigureMoving fm) //невозможный ход { Board after = Move(fm); return(after.CanEatKing()); }