public void newGame() { int[] org = { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 124, 22, 23, 25, 126, 23, 22, 124, 99, 99, 21, 21, 21, 21, 21, 21, 21, 21, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 11, 11, 11, 11, 11, 11, 11, 11, 99, 99, 114, 12, 13, 15, 116, 13, 12, 114, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }; board = new int[120]; for (int i = 0; i < 120; i++) board[i] = org[i]; // Quy dinh player isP1Run = true; player1 = new Player(Player.Type.Human,1); player2 = new Player(Player.Type.Human,2); ProcessMove = new Move(); }
public void newGame(string choose_player) { this.isRuning = true; int[] org = { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 124,22, 23, 25, 126,23, 22, 124,99, 99, 21, 21, 21, 21, 21, 21, 21, 21, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 11, 11, 11, 11, 11, 11, 11, 11, 99, 99, 114,12, 13, 15, 116,13, 12, 114,99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }; board = new int[120]; for (int i = 0; i < 120; i++) board[i] = org[i]; // Quy dinh player isP1Run = true; player1 = new Player(Player.Type.Human,1); if (choose_player.ToLower() == "human") player2 = new Player(Player.Type.Human, 2); else player2 = new Player(Player.Type.Computer,2); ProcessMove = new Move(); sound.NewGame(); sound.isBgSound = true; //nhac nen }
public void newGame() { this.isRuning = true; int[] org = { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 124, 22, 23, 25, 126, 23, 22, 124, 99, 99, 21, 21, 21, 21, 21, 21, 21, 21, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 11, 11, 11, 11, 11, 11, 11, 11, 99, 99, 114, 12, 13, 15, 116, 13, 12, 114, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }; board = new int[120]; for (int i = 0; i < 120; i++) board[i] = org[i]; // Quy dinh player isP1Run = true; player1 = new Player(p1,1); player2 = new Player(p2,2); ProcessMove = new Move(); sound.NewGame(); sound.isBgSound = true; //nhac nen }
private void Form1_Load(object sender, EventArgs e) { comboBox1.SelectedIndex = comboBox2.SelectedIndex = 0; Functions.Precalc(); _tWhite = TypeOfGamer.Human; _tBlack = TypeOfGamer.Human; _curPlayer = Player.White; _game = new Game(_mainBoard); _ai = new AI(); _lastStep = null; pictureBox1.Invalidate(); }
private void ThreadEnd() { pictureBox1.Invalidate(); if (stringState.InvokeRequired) stringState.BeginInvoke(new Action<string> (s => stringState.Text = s), "Ходит игрок"); else stringState.Text = "Ходит игрок"; _curPlayer = _game.Player; var state = _game.calcState(); if (state == State.Check) MessageBox.Show("Шах!"); if (state == State.Checkmate) MessageBox.Show("Мат!"); if (state == State.Draw) MessageBox.Show("Пат"); _isBlock = false; }
private void pictureBox1_MouseClick(object sender, MouseEventArgs e) { if (_isBlock) return; var nsy = e.X / 70; var nsx = 7 - (e.Y / 70); if (_isSelectFigure) { if (nsx == sx && nsy == sy) { _isSelectFigure = false; pictureBox1.Invalidate(); } else { try { var s = new Step(sx, sy, nsx, nsy); _game.doMove(s); AddStepForHistory(s); _curPlayer = _game.Player; } catch (ErrorStepExveption ex) { MessageBox.Show("Недопустимый ход!"); } _isSelectFigure = false; pictureBox1.Invalidate(); } } else { sx = nsx; sy = nsy; if (_mainBoard[(sx << 3) + sy] == null || _mainBoard[(sx << 3) + sy].Player != _curPlayer) return; _isSelectFigure = true; pictureBox1.Invalidate(); } }