/// <summary> /// Allows users to play the chess game through the console /// </summary> /// <param name="args"></param> private static void Main(string[] args) { ChessBoard cb = new ChessBoard(); //prints a string representation of whether or not the squares of the chessboard are occupied cb.PrintCellIsOccupied(); //prints a string representation of the pieces on the chessboard cb.PrintChessPieces(); //prints a string representation of the color of the board's squares cb.PrintBoardColor(); //for(int i = 0; i < 8; i++) //{ // for(int j = 0; j < 8; j++) // { // count++; // Console.Write(cb.Chessboard[i, j].HPosition + cb.Chessboard[i, j].VPosition); // if(count % 8 == 0) // { // Console.WriteLine(); // } // } //} //tests to see the board state after a pawn is moved cb.MovePawn((ChessPawn)cb.Chessboard[1, 1].ChessPiece, 2, 0); Console.WriteLine("=================This is how the board is affected by the movement of a pawn=================\n\n\n"); cb.PrintChessPieces(); cb.PrintCellIsOccupied(); //tests to see the board state after a bishop is moved cb.MoveBishop((ChessBishop)cb.Chessboard[7, 5].ChessPiece, 2, -2); Console.WriteLine("=================This is how the board is affected by the movement of a bishop=================\n\n\n"); cb.PrintChessPieces(); cb.PrintCellIsOccupied(); //tests to see the board state after a knight is moved cb.MoveKnight((ChessKnight)cb.Chessboard[0, 1].ChessPiece, 2, 1); Console.WriteLine("=================This is how the board is affected by the movement of a knight=================\n\n\n"); cb.PrintChessPieces(); cb.PrintCellIsOccupied(); //tests to see the board state after a queen is moved cb.MoveQueen((ChessQueen)cb.Chessboard[7, 3].ChessPiece, 4, 0); Console.WriteLine("=================This is how the board is affected by the movement of a queen=================\n\n\n"); cb.PrintChessPieces(); cb.PrintCellIsOccupied(); //tests to see the board state after a king is unsuccessfully moved //cb.MoveKing((ChessKing)cb.Chessboard[0, 3].ChessPiece, 1, 0); //Console.WriteLine("=================This is how the board is affected by the movement of a king=================\n\n\n"); //cb.PrintChessPieces(); //cb.PrintCellIsOccupied(); //Console.ReadKey();f }