예제 #1
0
        private void Click_MovePiece(object sender, MouseButtonEventArgs e)
        {
            Rectangle rect   = (Rectangle)sender;
            int       row    = (int)rect.GetValue(Grid.RowProperty);
            int       column = (int)rect.GetValue(Grid.ColumnProperty);

            Coord pos = GridPointToCoordinate(new Point(column, row));

            PieceControl p = _pieces.Where(x => x.Piece.Position == pos && _lastClicked.Piece.Color != x.Piece.Color).FirstOrDefault();

            if (p != null) // TODO This doesn't remove the PieceControl from the Chessboard
            {
                Pieces.Children.Remove(p);
                _pieces.Remove(p);
            }

            _lastClicked.Piece.Position = pos;
            _lastClicked.SetValue(Grid.RowProperty, row);
            _lastClicked.SetValue(Grid.ColumnProperty, column);

            _lastClicked = null;
            Overlay.Children.Clear();
        }
예제 #2
0
        private void Click_ShowPieceMoves(object sender, System.Windows.Input.MouseButtonEventArgs e)
        {
            _lastClicked = ((PieceControl)sender);

            Overlay.Children.Clear();

            List <Coord> movePositions  = _lastClicked.Piece.MovePositions();
            List <Piece> blockingPieces = new List <Piece>();

            foreach (Coord c in movePositions)
            {
                blockingPieces.AddRange(_pieces.Where(x => x.Piece.Position == c).Select(x => x.Piece));
            }

            foreach (Piece pc in blockingPieces)
            {
                // Remove vertical blocked spaces
                if (pc.Position.Column == _lastClicked.Piece.Position.Column)
                {
                    // remove all move positions above pc
                    if (pc.Position.Row > _lastClicked.Piece.Position.Row)
                    {
                        movePositions.RemoveAll(x => x.Row > pc.Position.Row && x.Column == pc.Position.Column);
                    }
                    // remove all move positions bellow pc
                    else if (pc.Position.Row < _lastClicked.Piece.Position.Row)
                    {
                        movePositions.RemoveAll(x => x.Row < pc.Position.Row && x.Column == pc.Position.Column);
                    }
                }
                // Remove horizontal blocked spaces
                else if (pc.Position.Row == _lastClicked.Piece.Position.Row)
                {
                    // Remove possitions right of pc
                    if (pc.Position.Column > _lastClicked.Piece.Position.Column)
                    {
                        movePositions.RemoveAll(x => x.Row == pc.Position.Row && x.Column > pc.Position.Column);
                    }
                    // Remove positions left of pc
                    else if (pc.Position.Column < _lastClicked.Piece.Position.Column)
                    {
                        movePositions.RemoveAll(x => x.Row == pc.Position.Row && x.Column < pc.Position.Column);
                    }
                }
                // Remove all diagonal blocked spaces
                else if (Math.Abs(pc.Position.Row - _lastClicked.Piece.Position.Row) == Math.Abs(pc.Position.Column - _lastClicked.Piece.Position.Column))
                {
                    if (pc.Position.Row > _lastClicked.Piece.Position.Row)
                    {
                        // Top Right
                        if (pc.Position.Column > _lastClicked.Piece.Position.Column)
                        {
                            movePositions.RemoveAll(x => x.Row > pc.Position.Row && x.Column > pc.Position.Column);
                        }
                        // Top Left
                        else if (pc.Position.Column < _lastClicked.Piece.Position.Column)
                        {
                            movePositions.RemoveAll(x => x.Row > pc.Position.Row && x.Column < pc.Position.Column);
                        }
                    }
                    else if (pc.Position.Row < _lastClicked.Piece.Position.Row)
                    {
                        // Bottom Right
                        if (pc.Position.Column > _lastClicked.Piece.Position.Column)
                        {
                            movePositions.RemoveAll(x => x.Row <pc.Position.Row && x.Column> pc.Position.Column);
                        }
                        // Bottom Left
                        else if (pc.Position.Column < _lastClicked.Piece.Position.Column)
                        {
                            movePositions.RemoveAll(x => x.Row < pc.Position.Row && x.Column < pc.Position.Column);
                        }
                    }
                }
            }

            foreach (Coord c in movePositions)
            {
                Rectangle rect = new Rectangle()
                {
                    Fill    = Brushes.Green,
                    Opacity = 0.5
                };
                rect.MouseDown += Click_MovePiece;

                PieceControl pc = _pieces.Where(x => x.Piece.Position == c).FirstOrDefault();

                if (pc != null)
                {
                    if (pc.Piece.Color != _lastClicked.Piece.Color)
                    {
                        rect.Fill = Brushes.Red;
                    }
                    else
                    {
                        continue;
                    }
                }

                if (_pieces.Any(x => x.Piece.Position == c && x.Piece.Color != _lastClicked.Piece.Color))
                {
                    rect.Fill = Brushes.Red;
                }

                Point pos = CoordinateToGridPoint(c);

                rect.SetValue(Grid.RowProperty, (int)pos.Y);
                rect.SetValue(Grid.ColumnProperty, (int)pos.X);

                Overlay.Children.Add(rect);
            }

            e.Handled = true;
        }