/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> private void QuitGameMenuEntrySelected(object sender, EventArgs e) { string message = Strings.messagebox_quit; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox); }
/// <summary> /// When the user cancels the main menu, ask if they want to exit the sample. /// </summary> protected override void OnCancel() { string message = Strings.messagebox_exit; MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message); confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox); }
private void BtnNewGame_Selected(object sender, EventArgs e) { //message box for if AI or player // ScreenManager.AddScreen(confirmExitMessageBox); string message = "Do you want to play against AI or a human?"; MessageBoxScreen msgBox = new MessageBoxScreen(message); msgBox.OkayMessage = "AI"; msgBox.CancelMessage = "Human"; msgBox.Accepted += AIChoosen; msgBox.Cancelled += humanChoosen; ScreenManager.AddScreen(msgBox); }