private void ApplyChange(NewGameCreated newGameCreated) { _changes.Enqueue(newGameCreated); }
private void ApplyChange(NewGameCreated newGameCreated) { _changes.Enqueue(newGameCreated); }
private void ApplyChange(NewGameCreated newGameCreated) { _changes.Enqueue(newGameCreated); }
private void ApplyChange(NewGameCreated newGameCreated) { _changes.Enqueue(newGameCreated); }