public void MoveFigure(Vector2i mouse, RenderWindow win) { for (int i = 1; i < selectedTiles.Count; i++) { int index = selectedTiles[i]; if (actualDeck[index].sp.GetGlobalBounds().Contains(mouse.X, mouse.Y)) { if (TableSelectors.FigureMover(index, selectedTiles[0], win) == false) { break; } for (int k = 0; k < selectedTiles.Count; k++) { int indexK = selectedTiles[k]; actualDeck[indexK].ChangeTitle(); } selectedTiles.Clear(); Select(index); selectedTiles.RemoveAt(0); actualDeck[index].ChangeTitle(); TableSelectors.ChangeFigureTargets(actualDeck[index], index); return; } } for (int k = 0; k < selectedTiles.Count; k++) { int indexK = selectedTiles[k]; actualDeck[indexK].ChangeTitle(); } selectedTiles.Clear(); }
public static bool calculateIfProtected(string color, title[] arr) { if (color == "white") { // if (Table.isCheckmateWhite == false) return false; return(TableSelectors.Plunk("black", arr, PhantomWhiteKingIndex)); } else { // if (Table.isCheckmateBlack == false) return false; return(TableSelectors.Plunk("white", arr, PhantomBlackKingIndex)); } }
public static void MakeAEasyMove(RenderWindow win) { table = Table.actualDeck; int[] move = AICalculations_2.CalculateBestMove(table); if (move[1] == move[0]) { MakeARandoMmove(win); return; } if (!TableSelectors.FigureMover(move[1], move[0], win) || (move[0] == 7 && move[1] == 6)) { MakeARandoMmove(win); return; } TableSelectors.ChangeFigureTargets(Table.actualDeck[move[1]], move[1]); }
public static void MakeARandoMmove(RenderWindow win) { bool selectedIndex = false; table = Table.actualDeck; Random rand = new Random(); int[] arr = new int[64]; int j = 1; for (int i = 0; i < arr.Length; i++) { arr[i] = i; } int ControlledRandom = 64; for (int i = 0; ; i++) { int index = rand.Next(0, ControlledRandom); if (table[index].colorOfFigure != "black") { continue; } int[] indexes = CanMove(index); if (indexes.Length == 0 || indexes[0] == -1) { continue; } int newTitle = ChooseRandomly(indexes); if (TableSelectors.FigureMover(newTitle, index, win)) { break; } int a = index; arr[index] = arr[arr.Length - j]; arr[arr.Length - j] = index; j++; ControlledRandom--; } }