public void King_Two_Move() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("f2", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Pawn }); b.Set("e8", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.King }); b.Set("e7", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.Pawn }); ChessGame g = new ChessGame(b, PlayerTypeEnum.White, null); var move = g.PlayerMove(PlayerTypeEnum.White, "e1e2"); move = g.PlayerMove(PlayerTypeEnum.Black, "e7e6"); move = g.PlayerMove(PlayerTypeEnum.White, "e2g2"); Assert.IsFalse(move.Success); }
public void PawnSwap() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("f7", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Pawn }); b.Set("e8", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.King }); ChessGame g = new ChessGame(b, PlayerTypeEnum.White, null); var moveResult = g.PlayerMove(PlayerTypeEnum.White, "f7f8"); ChessPiece queen = b.Get("f8"); Assert.IsTrue(moveResult.Success); Assert.IsTrue(queen.Type == PieceTypeEnum.Queen); }
public void Castle() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("a1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Rook }); ChessGame g = new ChessGame(b, PlayerTypeEnum.White, null); var moveResult = g.PlayerMove(PlayerTypeEnum.White, "e1c1"); Assert.IsTrue(moveResult.Success); Assert.IsNotNull(moveResult.Moves); Assert.AreEqual(2, moveResult.Moves.Length); Assert.AreEqual("e1c1", moveResult.Moves[0]); Assert.AreEqual("a1d1", moveResult.Moves[1]); Assert.IsNotNull(g.ChessBoard.Get("d1")); Assert.AreEqual(PieceTypeEnum.Rook, g.ChessBoard.Get("d1").Type); }
public void Overtake() { ChessBoard b = new ChessBoard(); b.Set("g4", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Pawn }); b.Set("h5", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.Pawn }); TraditionalRulesOfChess rules = new TraditionalRulesOfChess(); ChessGame chessGame = new ChessGame( b, PlayerTypeEnum.White, null); var move = chessGame.PlayerMove(PlayerTypeEnum.White, "g4h5"); Assert.IsTrue(move.Success, move.Error); Assert.IsNotNull(move.Taken); Assert.AreEqual(chessGame.GetTakenPiecesByPlayer(PlayerTypeEnum.White).Length, 1); Assert.AreEqual(chessGame.GetTakenPiecesByPlayer(PlayerTypeEnum.White)[0].Player, PlayerTypeEnum.Black); }
public void White_Puts_Black_In_Check() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("d1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Queen }); b.Set("e8", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.King }); ChessGame g = new ChessGame(b, PlayerTypeEnum.White, null); var moveResult = g.PlayerMove(PlayerTypeEnum.White, "d1a4"); Assert.IsTrue(moveResult.Success); Assert.IsTrue(moveResult.MoveType == MoveTypeEnum.Check); }
public void Cannot_Move_Into_Check() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("e8", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.King }); b.Set("h2", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.Queen }); ChessGame g = new ChessGame(b, PlayerTypeEnum.White, null); var moveResult = g.PlayerMove(PlayerTypeEnum.White, "e1e2"); Assert.IsFalse(moveResult.Success); }
public void Double_Check() { ChessBoard b = new ChessBoard(); b.Set("h1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("h4", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Rook }); b.Set("h5", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Pawn }); b.Set("f4", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Bishop }); b.Set("h6", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.King }); b.Set("g7", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.Pawn }); ChessGame g = new ChessGame(b, PlayerTypeEnum.Black, null); var moveResult = g.PlayerMove(PlayerTypeEnum.Black, "g7g5"); Assert.IsTrue(moveResult.Success); moveResult = g.PlayerMove(PlayerTypeEnum.White, "h5g6"); Assert.IsTrue(moveResult.Success); }
public void Checkmate() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("e8", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.King }); b.Set("h2", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.Queen }); b.Set("g2", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.Rook }); ChessGame g = new ChessGame(b, PlayerTypeEnum.Black, null); var moveResult = g.PlayerMove(PlayerTypeEnum.Black, "h2h1"); Assert.IsTrue(moveResult.Success); Assert.IsTrue(moveResult.MoveType == MoveTypeEnum.Checkmate, "expected checkmate"); }
public void Castle_Block() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("a1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Rook }); b.Set("b1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Knight }); ChessGame g = new ChessGame(b, PlayerTypeEnum.White, null); var moveResult = g.PlayerMove(PlayerTypeEnum.White, "e1c1"); Assert.IsFalse(moveResult.Success); }
public void Cannot_Castle_Out_Of_Check() { ChessBoard b = new ChessBoard(); b.Set("e1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.King }); b.Set("a1", new ChessPiece() { Player = PlayerTypeEnum.White, Type = PieceTypeEnum.Rook }); b.Set("e8", new ChessPiece() { Player = PlayerTypeEnum.Black, Type = PieceTypeEnum.Queen }); ChessGame g = new ChessGame(b, PlayerTypeEnum.White, null); var moveResult = g.PlayerMove(PlayerTypeEnum.White, "e1c1"); Assert.IsFalse(moveResult.Success); moveResult = g.PlayerMove(PlayerTypeEnum.White, "e1f1"); Assert.IsTrue(moveResult.Success); }
static void InteractiveConsole() { ChessBoard chessBoard = new ChessBoard(); //(new TraditionalBoardStager()).Stage(chessBoard); //(new RookTestingBoardStager()).Stage(chessBoard); //(new BishopTestingBoardStager()).Stage(chessBoard); //(new QueenTestingBoardStager()).Stage(chessBoard); //(new EnPassantTestingBoardStager()).Stage(chessBoard); //(new PawnSwapBoardStager()).Stage(chessBoard); (new KnightTestingBoardStager()).Stage(chessBoard); ChessGame chessGame = new ChessGame( chessBoard, PlayerTypeEnum.White, new Dictionary<PlayerTypeEnum, List<ChessPiece>>()); ChessPiece[,] state = chessBoard.CreateStateCopy(); (new ConsoleBoardPrinter()).PrintBoard(state, PlayerTypeEnum.White); PlayerTypeEnum playerTurn = PlayerTypeEnum.White; Console.WriteLine("Input: 1 square [a2] to show possible moves; 2 square [a1b1] to move"); string move; Console.Write("> "); while (!string.IsNullOrWhiteSpace(move = Console.ReadLine())) { try { if (string.IsNullOrWhiteSpace(move)) break; if (move.Length == 2) { var cpyb = new ChessBoard(chessBoard.CreateStateCopy()); var pm = (new PotentialMoveService()).GetPotentialMoves(chessGame, playerTurn); List<string> moves; pm.TryGetValue(move, out moves); moves = moves ?? new List<string>(); (new ConsoleBoardPrinter()).PrintBoard(state, PlayerTypeEnum.White, new HashSet<string>(moves)); } else if (move.Length == 4) { var moveResult = chessGame.PlayerMove(playerTurn, move); playerTurn = moveResult.Turn; state = chessBoard.CreateStateCopy(); (new ConsoleBoardPrinter()).PrintBoard(state, PlayerTypeEnum.White); Console.WriteLine("{0} - {1} - {2} - {3} - {4}", moveResult.Success, moveResult.Error, moveResult.Taken, moveResult.MoveType, moveResult.Turn); } else Console.WriteLine("Not implemented."); Console.Write("> "); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } }