internal UnoccupiedVehicleInterpolator(int gameHandle, int netHandle) { GameHandle = gameHandle; NetHandle = netHandle; _entity = new Vehicle(gameHandle); _prop = Main.NetEntityHandler.NetToStreamedItem(netHandle) as RemoteVehicle; }
internal bool IsSyncing(RemoteVehicle veh) { lock (SyncedVehicles) { return(SyncedVehicles.Contains(veh)); } }