public BlackPc(Player pl, Vector3 pos) : base(pl, pos) { color = new Vector3(0.2f); possMoves = new Vector[] { new Vector(-1, 1), new Vector(1, 1) }; possAttacks = new Vector[] { new Vector(-2, 2), new Vector(2, 2) }; }
public King(Player pl, Vector3 pos) : base(pl, pos) { possAttacks = new Vector[24]; possMoves = new Vector[28]; int m = 0; int i = 7; while (m < 28 && i > 0) { if (i != 1 && m < 24) { possAttacks[m] = new Vector(-i, -i); possAttacks[m + 1] = new Vector(i, i); possAttacks[m + 2] = new Vector(-i, i); possAttacks[m + 3] = new Vector(i, -i); } possMoves[m] = new Vector(-i, -i); possMoves[m + 1] = new Vector(i, i); possMoves[m + 2] = new Vector(-i, i); possMoves[m + 3] = new Vector(i, -i); m = m + 4; i--; } }
public WhitePc(Player pl, Vector3 pos) : base(pl, pos) { color = new Vector3(1, 1, 0.9f); possMoves = new Vector[] { new Vector(-1, -1), new Vector(1, -1) }; possAttacks = new Vector[] { new Vector(-2, -2), new Vector(2, -2) }; }
public Piece(Player pl, Vector3 pos) { owner = pl; currentPos = pos; reachedHalfWay = false; moving = false; alpha = 1.0f; }
public GamePlay() { Player p1 = new Player(p1Settings, 0); Player p2 = new Player(p2Settings, 1); p1.next = p2; p2.next = p1; currPl = p1; board = new Board(); cam = p1.cam.clone(); }
public bool giveStartingChips(Player p) { try { //Uncomment line below to create an error just to test error handling //p.Chips.Add(new Chip("")); for (int i = 0; i < mNumberOfChipsToStartWith; i++) { p.Chips = p.Chips == null ? new List<Chip>() : p.Chips; Chip newChip = new Chip(Guid.NewGuid().ToString()); newChip.Color = p.ChipColor; p.Chips.Add(newChip); } return true; } catch (Exception ex) { throw new Exception(String.Format("Error giving starting chips to player! Details: {0}", ex.Message)); } }
public bool isHis(Player p) { return p == owner; }
public BlackK(Player pl, Vector3 pos) : base(pl, pos) { color = new Vector3(0.2f); }
public override void Update(GameTime gameTime) { cam.updateGoTo(1.6f); board.Update(); if (isGameOver()) return; if (board.attackAgain != null) currPl.src = board.attackAgain; currPl.getInput(); if (currPl.src != null) { board.getPc(currPl.src).selected = true; if (currPl.dest != null) { board.applyAction(currPl.src, currPl.dest); currPl.src = null; currPl.dest = null; if (isGameOver()) return; if (board.attackAgain == null) { currPl = currPl.next; if (!(currPl is AI1)) cam.goTo = currPl.cam; } } } }
private void assignPlayerChipsToBoard(Player p) { int c = 0; bool noMorechipsLeft = false; //iterate through the positions on the board for (int i = 0; i < mRows; i++) { for (int j = 0; j < mColumns; j++) { //If no more chips left, exit this loop if (noMorechipsLeft) return; if (p.Seat == Seat.Top) { switch (i) { //Case 0 is going to be our first row 0. case 0: if (j % 2 == 0) { BoardSpace spaceInQuestion = game.getSpaceByCoordinates(j, i); if (spaceInQuestion != null) { spaceInQuestion.ChipInContainer = p.Chips[c]; c++; //If the current counter is greater than what we have total, no more chips! (since it's 0 based, I subtract 1) if (c - (p.Chips.Count - 1) >= 0) noMorechipsLeft = true; } } break; //Case 1 is going to be our second row 1. case 1: if (j % 2 == 1) { BoardSpace spaceInQuestion = game.getSpaceByCoordinates(j, i); if (spaceInQuestion != null) { spaceInQuestion.ChipInContainer = p.Chips[c]; c++; //If the current counter is greater than what we have total, no more chips! if (c - (p.Chips.Count) >= 0) noMorechipsLeft = true; } } break; } } else if (p.Seat == Seat.Bottom) { switch (i) { case 6: if (j % 2 == 0) { BoardSpace spaceInQuestion = game.getSpaceByCoordinates(j, i); if (spaceInQuestion != null) { spaceInQuestion.ChipInContainer = p.Chips[c]; c++; //If the current counter is greater than what we have total, no more chips! (since it's 0 based, I subtract 1) if (c - (p.Chips.Count - 1) >= 0) noMorechipsLeft = true; } } break; case 7: if (j % 2 == 1) { BoardSpace spaceInQuestion = game.getSpaceByCoordinates(j, i); if (spaceInQuestion != null) { spaceInQuestion.ChipInContainer = p.Chips[c]; c++; //If the current counter is greater than what we have total, no more chips! if (c - (p.Chips.Count) >= 0) noMorechipsLeft = true; } } break; } } } } }
public void initGame() { try { //Create a new game object game = new Game(); //Create me as the player Player player = new Player("Jessica", ChipColor.Red, Seat.Top); //Create the computer player. Player computer = new Player("Easy Computer", ChipColor.Black, Seat.Bottom); //Make sure to create the players list if it's null game.Players = game.Players == null ? new List<Player>() : game.Players; //Add the player to the master list game.Players.Add(player); //Add the computer to the master list game.Players.Add(computer); loadBoard(); loadChipsForPlayers(); assignAllChipsToBoard(); drawChips(); } catch (Exception ex) { MessageBox.Show(String.Format("{0}", ex.Message)); } }