private void BuildJumpSequences(Figure figure, MoveSequence sequence, List <MoveSequence> builder) { if (ShouldPromoteKing(figure, board.Size)) { sequence.Add(MoveStep.King()); builder.Add(sequence); //abort sequence traversing return; } var endOfSequence = true; foreach (var direction in GetDirections(figure)) { var position = GetJumpPoint(figure, direction, out var neighbour); if (position == Point.Nop) { continue; } if (sequence.Contains(position)) { continue; } endOfSequence = false; var figureAfterJump = new Figure(position, figure.Side, figure.IsKing); var newSequence = new MoveSequence(sequence); newSequence.Add(MoveStep.Jump(figureAfterJump.Point)); BuildJumpSequences(figureAfterJump, newSequence, builder); } if (endOfSequence && !sequence.IsEmpty) { builder.Add(sequence); } }
private void BuildSimpleMoves(Figure figure, List <MoveSequence> simpleMoves) { foreach (var direction in GetDirections(figure)) { var jump = GetJumpPoint(figure, direction, out var neighbour); if (jump == Point.Nop && neighbour.Side == Side.Empty) { var sequence = new MoveSequence(MoveStep.Move(neighbour.Point)); if (!figure.IsKing && ShouldPromoteKing(new Figure(neighbour.Point, figure.Side, figure.IsKing), board.Size)) { sequence.Add(MoveStep.King()); } simpleMoves.Add(sequence); } } }