private void StatusUpdate_Click(object sender, EventArgs e) { bool worked = DatabaseCommunication.UpdateUser((int)numericUpDown1.Value, new System.Net.IPEndPoint(new System.Net.IPAddress(new byte[] { 10, 0, 0, 1 }), 9020)); if (worked) { WriteLog("user[" + (int)numericUpDown1.Value + "] Changed to online.", Color.Blue.ToArgb()); } else { WriteLog("user[" + (int)numericUpDown1.Value + "] Does not exist.", Color.Red.ToArgb()); } }
public static void UserConnect(UserObj user) { DatabaseCommunication.UpdateUser(user.ID, user.Socket); TellMutualContactsAboutUserStatusChange(user.ID); SendAllContacts(user.ID); }
public static void MessageReceivedHandler(object sender, PacketReceivedEventArgs args) { if (!DatabaseCommunication.Active) #if DEBUG { throw new NotImplementedException("Database connection was not active and a reply for this have not been implemented yet."); } // Need to add a simple debug message here, but this works as a great breakpoint until then. // Also need to make some kind of error message I can send back to the client. #else { return; } #endif if (args.Data[0] == 0x92) { string sharedSecret; // Position of the Type byte is 30 (SignatureByteLength + MacByteLength + TimezByteLength + UserIdByteLength). ChatTwo_Protocol.MessageType type = (ChatTwo_Protocol.MessageType)args.Data[ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4 + 4]; // Position of the UserID bytes is 26 (SignatureByteLength + MacByteLength + TimezByteLength) with a length of 4. int userId = ByteHelper.ToInt32(args.Data, ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4); if (type == ChatTwo_Protocol.MessageType.CreateUser) { sharedSecret = ChatTwo_Protocol.DefaultSharedSecret; } else if (type == ChatTwo_Protocol.MessageType.Login) { #if DEBUG byte[] test = ByteHelper.SubArray(args.Data, ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4); #endif // Don't take the Timez as part of the sharedSecret. This is mostly because of a problem I have in the client where I make the sharedSecrt before I add the Timez. sharedSecret = ByteHelper.GetHashString(ByteHelper.SubArray(args.Data, ChatTwo_Protocol.SignatureByteLength + ByteHelper.HashByteLength + 4)); } else { if (!_users.Any(x => x.ID == userId)) { return; // This is mostly to prevent clients with a connection to a previces server instants from crashing the server. Need to fix this. } sharedSecret = _users.Find(x => x.ID == userId).Secret; } if (ChatTwo_Protocol.ValidateMac(args.Data, sharedSecret)) { Message message = ChatTwo_Protocol.MessageReceivedHandler(args); switch (message.Type) { case ChatTwo_Protocol.MessageType.CreateUser: { string passwordHash = Convert.ToBase64String(message.Data, 0, ByteHelper.HashByteLength); string username = Encoding.Unicode.GetString(ByteHelper.SubArray(message.Data, ByteHelper.HashByteLength)); if (username.Length < 1 || username.Length > 30) { // Username is too short or too long. MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.CreateUserReply, new byte[] { 0x02 }); return; } bool worked = DatabaseCommunication.CreateUser(username, passwordHash); if (!worked) { // Some error prevented the user from being created. Best guess is that a user with that name already exist. MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.CreateUserReply, new byte[] { 0x01 }); return; } // Uesr creation was successful! MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.CreateUserReply, new byte[] { 0x00 }); break; } case ChatTwo_Protocol.MessageType.Login: { string passwordHash = Convert.ToBase64String(message.Data, 0, ByteHelper.HashByteLength); string username = Encoding.Unicode.GetString(ByteHelper.SubArray(message.Data, ByteHelper.HashByteLength)); UserObj user = DatabaseCommunication.LoginUser(username, passwordHash); if (user == null) { // Have to send back a LoginReply message here with a "wrong username/password" error. _tempUsers.Add(message.Ip, sharedSecret); MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.LoginReply, new byte[] { 0x01 }); return; } if (_users.Any(x => x.ID == user.ID)) { // Have to send back a LoginReply message here with a "User is already online" error. _tempUsers.Add(message.Ip, sharedSecret); MessageToIp(message.Ip, ChatTwo_Protocol.MessageType.LoginReply, new byte[] { 0x02 }); return; } user.Secret = sharedSecret; user.Socket = message.Ip; user.Online = true; _users.Add(user); MessageToUser(user.ID, ChatTwo_Protocol.MessageType.LoginReply, ByteHelper.ConcatinateArray(new byte[] { 0x00 }, BitConverter.GetBytes(user.ID)), user.Name); UserConnect(user); break; } case ChatTwo_Protocol.MessageType.Status: { UserObj user = _users.Find(x => x.ID == message.From); if (user != null) // If the user is not found, don't do anything. (Can this happen?) { if (!IPEndPoint.Equals(user.Socket, message.Ip)) { user.Socket = message.Ip; // Message all contacts of the user with the new IP change. TellMutualContactsAboutUserStatusChange(user.ID); } DatabaseCommunication.UpdateUser(user.ID, user.Socket); } break; } case ChatTwo_Protocol.MessageType.ContactRequest: { string username = Encoding.Unicode.GetString(message.Data); UserObj user = DatabaseCommunication.LookupUser(username); if (user == null) { // Have to send back a ContactRequestReply message here with a "No user with that name" error. MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x01 }); return; } if (user.ID == message.From) { // Have to send back a ContactRequestReply message here with a "You can't add your self" error. MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x02 }); return; } bool added = DatabaseCommunication.AddContact(message.From, user.ID); if (!added) { // Have to send back a ContactRequestReply message here with a "User is already a contact" error. MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x03 }); return; } MessageToUser(message.From, ChatTwo_Protocol.MessageType.ContactRequestReply, new byte[] { 0x00 }); //if (_users.Any(x => x.ID == user.ID)) // TellContactsAboutUserStatusChange(message.From, true); // Need to figure this out. break; } } } #if DEBUG else { throw new NotImplementedException("Could not validate the MAC of the received message."); } // Need to add a simple debug message here, but this works as a great breakpoint until then. #endif } #if DEBUG else { throw new NotImplementedException("Could not validate the signature of the received message. The signature was \"0x" + args.Data[0] + "\" but only \"0x92\" is allowed."); } // Need to add a simple debug message here, but this works as a great breakpoint until then. #endif }