예제 #1
0
        public void RequestLeaveLobby(SFNETPacket packetData, ConnectUser user)
        {
            if (user == null)
            {
                return;
            }

            try
            {
                var request = JsonEnDecode.Decode<JsonPacketRequestLeaveLobby>(packetData.GetData());

                if (user.LobbyID <= 0 || request.LobbyID != user.LobbyID)
                {
                    ResponseLeaveLobby(packetData.SessionID(), ERROR_CODE.LEAVE_LOBBY_DO_NOT_ENTER_LOBBY, 0);
                    return;
                }

                var result = LobbyManagerRef.LeaveLobby(user.LobbyID, user.ID);
                if (result != ERROR_CODE.NONE)
                {
                    ResponseLeaveLobby(packetData.SessionID(), result, 0);
                    return;
                }

                user.LeaveLobby();

                ResponseLeaveLobby(packetData.SessionID(), ERROR_CODE.NONE, 0);

                InnerMessageQueue.CurrentLobbyUserCount(request.LobbyID, LobbyManagerRef.LobbyCurrentUserCount(request.LobbyID));
            }
            catch (Exception)
            {
                ResponseLeaveLobby(packetData.SessionID(), ERROR_CODE.ERROR, 0);
            }
        }
예제 #2
0
        public void RequestEnterLobby(SFNETPacket packetData, ConnectUser user)
        {
            if (user == null)
            {
                return;
            }

            try
            {
                var request = JsonEnDecode.Decode<JsonPacketRequestEnterLobby>(packetData.GetData());

                // 이미 로비에 들어가 있는가?
                if (user.LobbyID != 0)
                {
                    ResponseEnterLobby(packetData.SessionID(), ERROR_CODE.ENTER_LOBBY_ALREADY_LOBBY, 0);
                    return;
                }

                // 로비에 추가
                var error = LobbyManagerRef.EnterLobby(request.LobbyID, user);
                if (error != ERROR_CODE.NONE)
                {
                    ResponseEnterLobby(packetData.SessionID(), error, 0);
                    return;
                }

                ResponseEnterLobby(packetData.SessionID(), ERROR_CODE.NONE, request.LobbyID);

                InnerMessageQueue.CurrentLobbyUserCount(request.LobbyID, LobbyManagerRef.LobbyCurrentUserCount(request.LobbyID));
            }
            catch (Exception)
            {
                ResponseEnterLobby(packetData.SessionID(), ERROR_CODE.ERROR, 0);
            }
        }
예제 #3
0
        public ERROR_CODE EnterLobby(short lobbyID, ConnectUser user)
        {
            var error = ERROR_CODE.NONE;

            var lobby = LobbyList.Find(x => x.ID == lobbyID);
            if (lobby == null)
            {
                return ERROR_CODE.ENTER_LOBBY_INVALID_LOBBY_ID;
            }

            error = lobby.AddUser(user);
            if (error == ERROR_CODE.NONE)
            {
                user.EnterLobby(lobbyID);
            }

            return error;
        }
예제 #4
0
        public void RequestLogin(SFNETPacket packetData, ConnectUser user)
        {
            try
            {
                var request = JsonEnDecode.Decode<JsonPacketRequestLogin>(packetData.GetData());

                // 이미 등록된 유저인가? serial, ID
                var result = UserManagerRef.AddUser(packetData.SessionID(), request.ID);

                var response = new JsonPacketResponseLogin() { Result = result };
                ServerNetworkRef.Send<JsonPacketResponseLogin>(packetData.SessionID(), PACKET_ID.RESPONSE_LOGIN, response);

                DevLog.Write(string.Format("[Login] result:{0}, UserID:{1}, SessionID{2}", result.ToString(), request.ID, packetData.SessionID()), LOG_LEVEL.INFO);
            }
            catch (Exception)
            {
                var response = new JsonPacketResponseLogin() { Result = ERROR_CODE.ERROR };
                ServerNetworkRef.Send<JsonPacketResponseLogin>(packetData.SessionID(), PACKET_ID.RESPONSE_LOGIN, response);
            }
        }
예제 #5
0
        public ERROR_CODE AddUser(int sessionID, string userID)
        {
            if (UserSessionMap.ContainsKey(sessionID))
            {
                return ERROR_CODE.ADD_USER_DUPLICATION_SESSION;
            }

            if (UserIDMap.ContainsKey(userID))
            {
                return ERROR_CODE.ADD_USER_DUPLICATION_ID;
            }

            var user = new ConnectUser();
            user.SetInfo(sessionID, userID);

            UserSessionMap.Add(sessionID, user);
            UserIDMap.Add(userID, user);

            return ERROR_CODE.NONE;
        }
예제 #6
0
        public void RequestChat(SFNETPacket packetData, ConnectUser user)
        {
            if (user == null)
            {
                return;
            }

            try
            {
                var request = JsonEnDecode.Decode<JsonPacketRequestChat>(packetData.GetData());

                if (user.LobbyID <= 0)
                {
                    ResponseErrorLobbyChat(packetData.SessionID(), ERROR_CODE.LOBBY_CHAT_DO_NOT_ENTER_LOBBY);
                    return;
                }

                LobbyManagerRef.LobbyChat(user.LobbyID, user.ID, request.Chat);
            }
            catch (Exception)
            {
                ResponseErrorLobbyChat(packetData.SessionID(), ERROR_CODE.ERROR);
            }
        }
예제 #7
-1
파일: Lobby.cs 프로젝트: makefortune/CGSF
        public ERROR_CODE AddUser(ConnectUser user)
        {
            if (MaxUserCount <= UserList.Count())
            {
                return ERROR_CODE.ENTER_LOBBY_LOBBY_FULL;
            }

            UserList.AddLast(user);

            return ERROR_CODE.NONE;
        }