static void Main(string[] args) { db = new DB("chat"); server = new WSServer(25566); server.StartListening(); while (true) { Console.Write("Enter command (c/clear, q/quit, l/list, t/talk): "); string cmd = Console.ReadLine(); string s = cmd.ToLower(); if (s.Equals("c") || s.Equals("clear")) { db.wipe(); } else if (s.Equals("q") || s.Equals("quit")) { break; } else if (s.Equals("l") || s.Equals("list")) { List <string> names = server.getAllNicknames(); foreach (string n in names) { Console.WriteLine(n); } } else if (s.StartsWith("t ")) { string msg = cmd.Substring(2, cmd.Length - 2); if (msg.StartsWith("[") || msg.StartsWith("!")) { msg = ' ' + msg; } server.Broadcast(msg); } else if (s.StartsWith("talk ")) { string msg = cmd.Substring(5, cmd.Length - 5); if (msg.StartsWith("[") || msg.StartsWith("!")) { msg = ' ' + msg; } server.Broadcast(msg); } else { Console.WriteLine("Unrecognised command"); } } db.close(); }
/// <summary> /// Initialize the application and start the Alchemy Websockets server /// </summary> /// <param name="args"></param> static void Main(string[] args) { // Initialize the server on port 81, accept any IPs, and bind events. WSServer AServer = new WSServer(81, IPAddress.Any); AServer.DefaultOnReceive = new OnEventDelegate(OnReceive); AServer.DefaultOnSend = new OnEventDelegate(OnSend); AServer.DefaultOnConnect = new OnEventDelegate(OnConnect); AServer.DefaultOnDisconnect = new OnEventDelegate(OnDisconnect); AServer.TimeOut = new TimeSpan(0, 5, 0); AServer.Start(); // Accept commands on the console and keep it alive string Command = string.Empty; while (Command != "exit") { Command = Console.ReadLine(); } AServer.Stop(); }