/// <summary>
        /// Server xử lý gói tin ConnectMessageRequest
        /// </summary>
        /// <param name="message"></param>
        override public void Process(ChatLib.MessageModel.ConnectMessageRequest message)
        {
            var clientName = message.Sender;

            if (clientManager.IsExist(clientName))
            {
                //Nếu đã tồn tại client có tên này
                this.Response.Add(new ConnectMessageFailed(clientName)
                {
                    Reason = "Name already exists on server"
                });
            }
            else
            {
                client.TenMay = message.Sender;
                this.Response.Add(new ConnectMessageSuccess(clientName));
                this.clientManager.Add(client);
            }
        }
 virtual public void Process(MessageModel.ConnectMessageRequest message)
 {
 }