public Chat() { chatClient = new Client(Configuration.LoginEmail, Configuration.LoginPassword, Configuration.ProxyUrl, Configuration.ProxyUsername, Configuration.ProxyPassword); try { chatRoom = chatClient.JoinRoom(Configuration.RoomUrl); } catch (AuthenticationException) { Console.WriteLine("Cannot Login"); chatClient.Dispose(); } }
static void Main() { Console.WriteLine("This is a ChatExchange.Net demonstration. Press the 'Q' key to exit...\n\n"); // Create a client to authenticate the user (which will then allow us to interact with chat). var client = new Client("*****@*****.**", "MySuperStr0ngPa55word"); // Join a room by specifying its URL (returns a Room object). var sandbox = client.JoinRoom("http://chat.stackexchange.com/rooms/1/sandbox"); // Post a new message in the room (if successful, returns a Message object, otherwise returns null). // (If you have no use of the returned Message object, I'd recommend using .PostMessageFast() instead.) var myMessage = sandbox.PostMessage("Hello world!"); // Listen to the InternalException event for any exceptions that may arise during execution. // See our wiki for examples of other events // (https://github.com/ArcticEcho/ChatExchange.Net/wiki/Hooking-up-chat-events). sandbox.EventManager.ConnectListener(EventType.InternalException, new Action<Exception>(ex => Console.WriteLine("[ERROR] " + ex))); // Listen to the MessagePosted event for new messages. sandbox.EventManager.ConnectListener(EventType.MessagePosted, new Action<Message>(message => { // Print the new message (with the author's name). Console.WriteLine(message.Author.Name + ": " + message.Content); // If the message contains "3... 2... 1...", post "KA-BOOM!" (this is simply an [awful] example). if (message.Content.Contains("3... 2... 1...")) { // Create a new MessageBuilder to format our message. var msgBuilder = new MessageBuilder(); // Append the text "KA-BOOM!" (formatted in bold). msgBuilder.AppendText("KA-BOOM!", TextFormattingOptions.Bold); // Finally post the formatted message. // (PostMessage() internally calls the message's ToString() method.) var success = sandbox.PostMessage(msgBuilder) != null; Console.WriteLine("'KA-BOOM' message successfully posted: " + success); } })); // Listen to the UserEntered event and post a welcome message when the event is fired. sandbox.EventManager.ConnectListener(EventType.UserEntered, new Action<User>(user => { var success = sandbox.PostMessage("Hello " + user + "!") != null; Console.WriteLine("'Welcome' message successfully posted: " + success); })); // Wait for the user to press the "Q" key before we exit (not the best way to do this, but it'll suffice). while (char.ToLower(Console.ReadKey(true).KeyChar) != 'q') { Thread.Sleep(500); } // Not necessary for safe disposal, but still, it's nice to "physically" // leave the room rather than letting timeouts figure out that we've gone. sandbox.Leave(); // Safely dispose of the client object (which'll also clean up all created room instances). client.Dispose(); }
public static void LeaveChat(string command, string arguments, User user, Room room, Client client) { room.PostMessageLight("Bye, sleeps for me!"); room.Leave(); client.Dispose(); AdaRunner.Shutdown(); }