public GamePage(string launchArguments) { this.InitializeComponent(); // Create the game. _game = XamlGame <ChaseCamGame> .Create(launchArguments, Window.Current.CoreWindow, this); }
//------------------------------------------------------------------------------------- // Class constructors public GroundObject(ChaseCamGame game, Texture2D texture) : base(game) { // Have we already built the ground vertex array in a previous instance? if (_vertices == null) { // No, so build it now BuildVertices(); } // Set other object properties ObjectTexture = texture; }
//------------------------------------------------------------------------------------- // Class constructors public CameraObject(ChaseCamGame game) : base(game) { }
//------------------------------------------------------------------------------------- // Class constructors public PaperPlaneObject(ChaseCamGame game, Vector3 position, Model model) : base(game, position, model) { }