예제 #1
0
        /// <summary>
        /// sets the prefabs for a 3d graph category,
        /// </summary>
        /// <param name="category"></param>
        /// <param name="linePrefab"></param>
        /// <param name="fillPrefab"></param>
        /// <param name="dotPrefab"></param>
        public void Set3DCategoryPrefabs(string category, PathGenerator linePrefab, FillPathGenerator fillPrefab, GameObject dotPrefab)
        {
            if (mData.ContainsKey(category) == false)
            {
                Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
                return;
            }
            CategoryData data = (CategoryData)mData[category];

            data.LinePrefab = linePrefab;
            data.DotPrefab  = dotPrefab;
            data.FillPrefab = fillPrefab;
            RaiseDataChanged();
        }
        private FillPathGenerator CreateFillObject(GraphData.CategoryData data)
        {
            GameObject obj = GameObject.Instantiate(data.FillPrefab.gameObject);

            ChartCommon.HideObject(obj, hideHierarchy);
            FillPathGenerator fill = obj.GetComponent <FillPathGenerator>();

            if (obj.GetComponent <ChartItem>() == null)
            {
                obj.AddComponent <ChartItem>();
            }
            obj.transform.SetParent(transform);
            obj.transform.localScale    = new Vector3(1f, 1f, 1f);
            obj.transform.localPosition = Vector3.zero;
            obj.transform.localRotation = Quaternion.identity;
            return(fill);
        }
예제 #3
0
            public void Restore(object store)
            {
                var cat = (CategoryData)store;

                LineHoverPrefab  = cat.LineHoverPrefab;
                PointHoverPrefab = cat.PointHoverPrefab;
                LineMaterial     = cat.LineMaterial;
                LineTiling       = cat.LineTiling;
                LineThickness    = cat.LineThickness;
                FillMaterial     = cat.FillMaterial;
                StetchFill       = cat.StetchFill;
                PointMaterial    = cat.PointMaterial;
                PointSize        = cat.PointSize;
                LinePrefab       = cat.LinePrefab;
                FillPrefab       = cat.FillPrefab;
                DotPrefab        = cat.DotPrefab;
                Depth            = cat.Depth;
                IsBezierCurve    = cat.IsBezierCurve;
                SegmentsPerCurve = cat.SegmentsPerCurve;
            }
        public override void InternalGenerateChart()
        {
            if (gameObject.activeInHierarchy == false)
            {
                return;
            }
            base.InternalGenerateChart();
            ClearChart();

            if (Data == null)
            {
                return;
            }

            double        minX = (float)((IInternalGraphData)Data).GetMinValue(0, false);
            double        minY = (float)((IInternalGraphData)Data).GetMinValue(1, false);
            double        maxX = (float)((IInternalGraphData)Data).GetMaxValue(0, false);
            double        maxY = (float)((IInternalGraphData)Data).GetMaxValue(1, false);
            DoubleVector3 min  = new DoubleVector3(minX, minY);
            DoubleVector3 max  = new DoubleVector3(maxX, maxY);

            Rect viewRect = new Rect(0f, 0f, widthRatio, heightRatio);

            int    index         = 0;
            int    total         = ((IInternalGraphData)Data).TotalCategories + 1;
            double positiveDepth = 0f;
            double maxThickness  = 0f;
            bool   edit          = false;

            m3DTexts.Clear();
            mActiveTexts.Clear();
            foreach (GraphData.CategoryData data in ((IInternalGraphData)Data).Categories)
            {
                maxThickness = Math.Max(data.LineThickness, maxThickness);
                DoubleVector3[] points = data.getPoints().ToArray();
                TransformPoints(points, viewRect, min, max);
                if (points.Length == 0 && ChartCommon.IsInEditMode)
                {
                    edit = true;
                    int           tmpIndex = total - 1 - index;
                    float         y1       = (((float)tmpIndex) / (float)total);
                    float         y2       = (((float)tmpIndex + 1) / (float)total);
                    DoubleVector3 pos1     = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0f, y1, -1f)).ToDoubleVector3();
                    DoubleVector3 pos2     = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0.5f, y2, -1f)).ToDoubleVector3();
                    DoubleVector3 pos3     = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(1f, y1, -1f)).ToDoubleVector3();
                    points = new DoubleVector3[] { pos1, pos2, pos3 };
                    index++;
                }

                /*if (data.FillMaterial != null)
                 * {
                 *  CanvasLines fill = CreateDataObject(data);
                 *  fill.material = data.FillMaterial;
                 *  fill.SetLines(list);
                 *  fill.MakeFillRender(viewRect, data.StetchFill);
                 * }*/

                if (data.Depth > 0)
                {
                    positiveDepth = Math.Max(positiveDepth, data.Depth);
                }
                // if (data.DotPrefab != null)
                //{
                for (int i = 0; i < points.Length; i++)
                {
                    DoubleVector3 pointValue = points[i];
                    if (edit == false)
                    {
                        pointValue = Data.GetPoint(data.Name, i);
                    }

                    string xFormat = StringFromAxisFormat(pointValue.x, mHorizontalAxis);
                    string yFormat = StringFromAxisFormat(pointValue.y, mVerticalAxis);

                    GraphEventArgs    args   = new GraphEventArgs(i, (points[i] + new DoubleVector3(0.0, 0.0, data.Depth)).ToVector3(), pointValue.ToDoubleVector2(), (float)pointValue.z, data.Name, xFormat, yFormat);
                    GameObject        point  = CreatePointObject(data);
                    ChartItemEvents[] events = point.GetComponentsInChildren <ChartItemEvents>();

                    for (int j = 0; j < events.Length; ++j)
                    {
                        if (events[j] == null)
                        {
                            continue;
                        }
                        InternalItemEvents comp = (InternalItemEvents)events[j];
                        comp.Parent   = this;
                        comp.UserData = args;
                    }

                    double pointSize = points[i].z * data.PointSize;
                    if (pointSize < 0f)
                    {
                        pointSize = data.PointSize;
                    }



                    point.transform.localScale = new DoubleVector3(pointSize, pointSize, pointSize).ToVector3();

                    if (data.PointMaterial != null)
                    {
                        Renderer rend = point.GetComponent <Renderer>();
                        if (rend != null)
                        {
                            rend.material = data.PointMaterial;
                        }
                        ChartMaterialController controller = point.GetComponent <ChartMaterialController>();
                        if (controller != null && controller.Materials != null)
                        {
                            Color hover    = controller.Materials.Hover;
                            Color selected = controller.Materials.Selected;
                            controller.Materials = new ChartDynamicMaterial(data.PointMaterial, hover, selected);
                        }
                    }
                    DoubleVector3 position = points[i];
                    position.z = data.Depth;
                    point.transform.localPosition = position.ToVector3();
                    if (mItemLabels != null && mItemLabels.isActiveAndEnabled)
                    {
                        Vector3 labelPos = (points[i] + new DoubleVector3(mItemLabels.Location.Breadth, mItemLabels.Seperation, mItemLabels.Location.Depth + data.Depth)).ToVector3();
                        if (mItemLabels.Alignment == ChartLabelAlignment.Base)
                        {
                            labelPos.y -= (float)points[i].y;
                        }
                        FormatItem(mRealtimeStringBuilder, xFormat, yFormat);
                        string        formatted = mRealtimeStringBuilder.ToString();
                        string        toSet     = mItemLabels.TextFormat.Format(formatted, data.Name, "");
                        BillboardText billboard = ChartCommon.CreateBillboardText(null, mItemLabels.TextPrefab, transform, toSet, labelPos.x, labelPos.y, labelPos.z, 0f, null, hideHierarchy, mItemLabels.FontSize, mItemLabels.FontSharpness);
                        TextController.AddText(billboard);
                        AddBillboardText(data.Name, billboard);
                    }
                }
                //}
                for (int i = 0; i < points.Length; i++)
                {
                    points[i].z = 0f;
                }
                Vector3[] floatPoints = points.Select(x => x.ToVector3()).ToArray();
                if (data.LinePrefab != null)
                {
                    PathGenerator lines = CreateLineObject(data);
                    //    float tiling = 1f;

                    if (data.LineTiling.EnableTiling == true && data.LineTiling.TileFactor > 0f)
                    {
                        float length = 0f;
                        for (int i = 1; i < points.Length; i++)
                        {
                            length += (float)(points[i - 1] - points[i]).magnitude;
                        }
                        //  tiling = length / data.LineTiling.TileFactor;
                    }

                    lines.Generator(floatPoints, (float)data.LineThickness, false);
                    Vector3 tmp = lines.transform.localPosition;
                    tmp.z = (float)data.Depth;
                    lines.transform.localPosition = tmp;
                    if (data.LineMaterial != null)
                    {
                        Renderer rend = lines.GetComponent <Renderer>();
                        if (rend != null)
                        {
                            rend.material = data.LineMaterial;
                        }
                        ChartMaterialController controller = lines.GetComponent <ChartMaterialController>();
                        if (controller != null && controller.Materials != null)
                        {
                            Color hover    = controller.Materials.Hover;
                            Color selected = controller.Materials.Selected;
                            controller.Materials = new ChartDynamicMaterial(data.LineMaterial, hover, selected);
                        }
                    }
                }
                totalDepth = (float)(positiveDepth + maxThickness * 2f);


                if (data.FillPrefab != null)
                {
                    FillPathGenerator fill = CreateFillObject(data);
                    Vector3           tmp  = fill.transform.localPosition;
                    tmp.z = (float)data.Depth;
                    fill.transform.localPosition = tmp;

                    if (data.LinePrefab == null || !(data.LinePrefab is SmoothPathGenerator))
                    {
                        fill.SetLineSmoothing(false, 0, 0f);
                    }
                    else
                    {
                        SmoothPathGenerator smooth = ((SmoothPathGenerator)data.LinePrefab);
                        fill.SetLineSmoothing(true, smooth.JointSmoothing, smooth.JointSize);
                    }

                    fill.SetGraphBounds(viewRect.yMin, viewRect.yMax);
                    fill.SetStrechFill(data.StetchFill);
                    fill.Generator(floatPoints, (float)data.LineThickness * 1.01f, false);

                    if (data.FillMaterial != null)
                    {
                        Renderer rend = fill.GetComponent <Renderer>();
                        if (rend != null)
                        {
                            rend.material = data.FillMaterial;
                        }
                        ChartMaterialController controller = fill.GetComponent <ChartMaterialController>();

                        if (controller != null && controller.Materials != null)
                        {
                            Color hover    = controller.Materials.Hover;
                            Color selected = controller.Materials.Selected;
                            controller.Materials = new ChartDynamicMaterial(data.FillMaterial, hover, selected);
                        }
                    }
                }
            }
            GenerateAxis(true);
        }
예제 #5
0
        public void AddCategory3DGraph(string category, PathGenerator linePrefab, Material lineMaterial, double lineThickness, MaterialTiling lineTiling, FillPathGenerator fillPrefab, Material innerFill, bool strechFill, GameObject pointPrefab, Material pointMaterial, double pointSize, double depth, bool isCurve, int segmentsPerCurve)
        {
            if (mData.ContainsKey(category))
            {
                throw new ArgumentException(String.Format("A category named {0} already exists", category));
            }
            if (depth < 0f)
            {
                depth = 0f;
            }
            CategoryData data = new CategoryData();

            mData.Add(category, data);
            data.Name             = category;
            data.LineMaterial     = lineMaterial;
            data.FillMaterial     = innerFill;
            data.LineThickness    = lineThickness;
            data.LineTiling       = lineTiling;
            data.StetchFill       = strechFill;
            data.PointMaterial    = pointMaterial;
            data.PointSize        = pointSize;
            data.LinePrefab       = linePrefab;
            data.FillPrefab       = fillPrefab;
            data.DotPrefab        = pointPrefab;
            data.Depth            = depth;
            data.IsBezierCurve    = isCurve;
            data.SegmentsPerCurve = segmentsPerCurve;
            RaiseDataChanged();
        }
 public void AddCategory3DGraph(string category, PathGenerator linePrefab, Material lineMaterial, double lineThickness, MaterialTiling lineTiling, FillPathGenerator fillPrefab, Material innerFill, bool strechFill, GameObject pointPrefab, Material pointMaterial, double pointSize, double depth, bool isCurve, int segmentsPerCurve)
 {
     AddInnerCategoryGraph(category, linePrefab, lineMaterial, lineThickness, lineTiling, fillPrefab, innerFill, strechFill, pointPrefab, pointMaterial, pointSize, depth, isCurve, segmentsPerCurve);
 }
예제 #7
0
        public override void InternalGenerateChart()
        {
            if (gameObject.activeInHierarchy == false)
            {
                return;
            }
            base.InternalGenerateChart();
            ClearChart();

            if (Data == null)
            {
                return;
            }

            double minX = ((IInternalGraphData)Data).GetMinValue(0, false);
            double minY = ((IInternalGraphData)Data).GetMinValue(1, false);
            double maxX = ((IInternalGraphData)Data).GetMaxValue(0, false);
            double maxY = ((IInternalGraphData)Data).GetMaxValue(1, false);

            double xScroll = GetScrollOffset(0);
            double yScroll = GetScrollOffset(1);
            double xSize   = maxX - minX;
            double ySize   = maxY - minY;
            double xOut    = minX + xScroll + xSize;
            double yOut    = minY + yScroll + ySize;

            DoubleVector3 min = new DoubleVector3(xScroll + minX, yScroll + minY);
            DoubleVector3 max = new DoubleVector3(xOut, yOut);

            Rect viewRect = new Rect(0f, 0f, widthRatio, heightRatio);

            int    index         = 0;
            int    total         = ((IInternalGraphData)Data).TotalCategories + 1;
            double positiveDepth = 0f;
            double maxThickness  = 0f;
            bool   edit          = false;

            m3DTexts.Clear();
            mActiveTexts.Clear();
            foreach (GraphData.CategoryData data in ((IInternalGraphData)Data).Categories)
            {
                mClipped.Clear();
                maxThickness = Math.Max(data.LineThickness, maxThickness);
                DoubleVector3[] points = data.getPoints().ToArray();
                Rect            uv;
                int             refrenceIndex = ClipPoints(points, mClipped, out uv);
                TransformPoints(mClipped, mTransformed, viewRect, min, max);

                if (points.Length == 0 && ChartCommon.IsInEditMode)
                {
                    edit = true;
                    int           tmpIndex = total - 1 - index;
                    float         y1       = (((float)tmpIndex) / (float)total);
                    float         y2       = (((float)tmpIndex + 1) / (float)total);
                    DoubleVector3 pos1     = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0f, y1, -1f)).ToDoubleVector3();
                    DoubleVector3 pos2     = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0.5f, y2, -1f)).ToDoubleVector3();
                    DoubleVector3 pos3     = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(1f, y1, -1f)).ToDoubleVector3();
                    points = new DoubleVector3[] { pos1, pos2, pos3 };
                    mTransformed.AddRange(points.Select(x => (Vector4)x.ToVector3()));
                    index++;
                }

                /*if (data.FillMaterial != null)
                 * {
                 *  CanvasLines fill = CreateDataObject(data);
                 *  fill.material = data.FillMaterial;
                 *  fill.SetLines(list);
                 *  fill.MakeFillRender(viewRect, data.StetchFill);
                 * }*/

                if (data.Depth > 0)
                {
                    positiveDepth = Math.Max(positiveDepth, data.Depth);
                }
                // if (data.DotPrefab != null)
                //{
                float minViewX = Math.Min(viewRect.xMin, viewRect.xMax);
                float maxViewX = Math.Max(viewRect.xMin, viewRect.xMax);
                float minViewY = Math.Min(viewRect.yMin, viewRect.yMax);
                float maxViewY = Math.Max(viewRect.yMin, viewRect.yMax);

                for (int i = 0; i < mTransformed.Count; i++)
                {
                    float transX = mTransformed[i].x;
                    float transY = mTransformed[i].y;
                    if (minViewX > transX || maxViewX < transX)
                    {
                        continue;
                    }
                    if (minViewX > transY || maxViewX < transY)
                    {
                        continue;
                    }
                    DoubleVector3 pointValue = points[i];
                    if (edit == false)
                    {
                        pointValue = Data.GetPoint(data.Name, i + refrenceIndex);
                    }

                    string xFormat = StringFromAxisFormat(pointValue, mHorizontalAxis, true);
                    string yFormat = StringFromAxisFormat(pointValue, mVerticalAxis, false);

                    GraphEventArgs    args   = new GraphEventArgs(i, (mTransformed[i] + new Vector4(0f, 0f, (float)data.Depth)), pointValue.ToDoubleVector2(), (float)pointValue.z, data.Name, xFormat, yFormat);
                    GameObject        point  = CreatePointObject(data);
                    ChartItemEvents[] events = point.GetComponentsInChildren <ChartItemEvents>();

                    for (int j = 0; j < events.Length; ++j)
                    {
                        if (events[j] == null)
                        {
                            continue;
                        }
                        InternalItemEvents comp = (InternalItemEvents)events[j];
                        comp.Parent   = this;
                        comp.UserData = args;
                    }

                    double pointSize = mTransformed[i].w * data.PointSize;
                    if (pointSize < 0f)
                    {
                        pointSize = data.PointSize;
                    }



                    point.transform.localScale = new DoubleVector3(pointSize, pointSize, pointSize).ToVector3();

                    if (data.PointMaterial != null)
                    {
                        Renderer rend = point.GetComponent <Renderer>();
                        if (rend != null)
                        {
                            rend.material = data.PointMaterial;
                        }
                        ChartMaterialController controller = point.GetComponent <ChartMaterialController>();
                        if (controller != null && controller.Materials != null)
                        {
                            Color hover    = controller.Materials.Hover;
                            Color selected = controller.Materials.Selected;
                            controller.Materials = new ChartDynamicMaterial(data.PointMaterial, hover, selected);
                        }
                    }

                    DoubleVector3 position = new DoubleVector3(mTransformed[i]);
                    position.z = data.Depth;
                    point.transform.localPosition = position.ToVector3();
                    if (mItemLabels != null && mItemLabels.isActiveAndEnabled)
                    {
                        Vector3 labelPos = (new DoubleVector3(mTransformed[i]) + new DoubleVector3(mItemLabels.Location.Breadth, mItemLabels.Seperation, mItemLabels.Location.Depth + data.Depth)).ToVector3();
                        if (mItemLabels.Alignment == ChartLabelAlignment.Base)
                        {
                            labelPos.y -= (float)mTransformed[i].y;
                        }
                        FormatItem(mRealtimeStringBuilder, xFormat, yFormat);
                        string        formatted = mRealtimeStringBuilder.ToString();
                        string        toSet     = mItemLabels.TextFormat.Format(formatted, data.Name, "");
                        BillboardText billboard = ChartCommon.CreateBillboardText(null, mItemLabels.TextPrefab, transform, toSet, labelPos.x, labelPos.y, labelPos.z, 0f, null, hideHierarchy, mItemLabels.FontSize, mItemLabels.FontSharpness);
                        TextController.AddText(billboard);
                        AddBillboardText(data.Name, billboard);
                    }
                }
                //}
                for (int i = 0; i < mTransformed.Count; i++)
                {
                    var t = mTransformed[i];
                    t.z             = 0f;
                    t.w             = 0f;
                    mTransformed[i] = t;
                }
                Vector3[] floatPoints = mTransformed.Select(x => (Vector3)x).ToArray();
                if (floatPoints.Length >= 2)
                {
                    Vector2 res;
                    float   maxF    = Math.Max(floatPoints[0].y, floatPoints[1].y);
                    float   minF    = Math.Min(floatPoints[0].y, floatPoints[1].y);
                    float   firstX  = viewRect.x;
                    float   secondX = viewRect.x + viewRect.width;
                    if (min.x > max.x)
                    {
                        float tmp = firstX;
                        firstX  = secondX;
                        secondX = tmp;
                    }
                    if (ChartCommon.SegmentIntersection(floatPoints[0], floatPoints[1], new Vector3(firstX, maxF, 0f), new Vector3(firstX, minF, 0f), out res))
                    {
                        floatPoints[0] = res;
                    }
                    Vector3 last       = floatPoints[floatPoints.Length - 1];
                    Vector3 secondLast = floatPoints[floatPoints.Length - 2];
                    maxF = Math.Max(last.y, secondLast.y);
                    minF = Math.Min(last.y, secondLast.y);

                    if (ChartCommon.SegmentIntersection(last, secondLast, new Vector3(secondX, maxF, 0f), new Vector3(secondX, minF, 0f), out res))
                    {
                        floatPoints[floatPoints.Length - 1] = res;
                    }
                }
                List <List <Vector3> > clippedLines     = new List <List <Vector3> >(8);
                List <List <Vector3> > fillClippedLines = new List <List <Vector3> >(8);
                List <Vector3>         current          = null;
                List <Vector3>         currentFill      = null;
                for (int i = 1; i < floatPoints.Length; i++)
                {
                    Vector3 v1   = floatPoints[i - 1];
                    Vector3 v2   = floatPoints[i];
                    bool    last = i == floatPoints.Length - 1;
                    if ((v1.y <= minViewY && v2.y <= minViewY))
                    {
                        continue;
                    }
                    if (currentFill == null)
                    {
                        currentFill = new List <Vector3>(30);
                        fillClippedLines.Add(currentFill);
                    }
                    if ((v1.y >= maxViewY && v2.y >= maxViewY))
                    {
                        currentFill.Add(new Vector3(v1.x, maxViewY, v1.z));
                        if (last)
                        {
                            currentFill.Add(new Vector3(v2.x, maxViewY, v2.z));
                        }
                        continue;
                    }
                    if (current == null)
                    {
                        current = new List <Vector3>(30);
                        clippedLines.Add(current);
                    }

                    if ((v1.y >= minViewY && v2.y >= minViewY) && (v1.y <= maxViewY && v2.y <= maxViewY))
                    {
                        current.Add(v1);
                        currentFill.Add(v1);
                        if (last)
                        {
                            current.Add(v2);
                            currentFill.Add(v2);
                        }
                        continue;
                    }
                    if (v1.y <= minViewY)
                    {
                        var v = ChartCommon.LineCrossing(v1, v2, minViewY);
                        current.Add(v);
                        currentFill.Add(v);
                    }
                    else
                    {
                        if (v1.y >= maxViewY)
                        {
                            var v = ChartCommon.LineCrossing(v1, v2, maxViewY);
                            current.Add(v);
                            currentFill.Add(new Vector3(v1.x, maxViewY, v1.z));
                            currentFill.Add(v);
                        }
                        else
                        {
                            current.Add(v1);
                            currentFill.Add(v1);
                        }
                    }
                    if (v2.y <= minViewY)
                    {
                        var v = ChartCommon.LineCrossing(v1, v2, minViewY);
                        current.Add(v);
                        currentFill.Add(v);
                        currentFill = null;
                    }
                    else
                    {
                        if (v2.y >= maxViewY)
                        {
                            var v = ChartCommon.LineCrossing(v1, v2, maxViewY);
                            current.Add(v);
                            currentFill.Add(v);
                            if (last)
                            {
                                currentFill.Add(new Vector3(v2.x, maxViewY, v2.z));
                            }
                        }
                        else
                        {
                            current.Add(v2);
                            if (last)
                            {
                                currentFill.Add(v2);
                            }
                        }
                    }
                    current = null;
                }
                if (data.LinePrefab != null)
                {
                    for (int i = 0; i < clippedLines.Count; i++)
                    {
                        if (clippedLines[i].Count == 0)
                        {
                            continue;
                        }

                        PathGenerator lines = CreateLineObject(data);
                        //    float tiling = 1f;

                        if (data.LineTiling.EnableTiling == true && data.LineTiling.TileFactor > 0f)
                        {
                            float length = 0f;
                            for (int j = 1; j < mTransformed.Count; j++)
                            {
                                length += (float)(((Vector3)mTransformed[j - 1]) - (Vector3)mTransformed[j]).magnitude;
                            }
                            //  tiling = length / data.LineTiling.TileFactor;
                        }

                        lines.Generator(clippedLines[i].ToArray(), (float)data.LineThickness, false);
                        Vector3 tmp = lines.transform.localPosition;
                        tmp.z = (float)data.Depth;
                        lines.transform.localPosition = tmp;
                        if (data.LineMaterial != null)
                        {
                            Renderer rend = lines.GetComponent <Renderer>();
                            if (rend != null)
                            {
                                rend.material = data.LineMaterial;
                            }
                            ChartMaterialController controller = lines.GetComponent <ChartMaterialController>();
                            if (controller != null && controller.Materials != null)
                            {
                                Color hover    = controller.Materials.Hover;
                                Color selected = controller.Materials.Selected;
                                controller.Materials = new ChartDynamicMaterial(data.LineMaterial, hover, selected);
                            }
                        }
                    }
                }
                totalDepth = (float)(positiveDepth + maxThickness * 2f);


                if (data.FillPrefab != null)
                {
                    for (int i = 0; i < fillClippedLines.Count; i++)
                    {
                        if (fillClippedLines[i].Count == 0)
                        {
                            continue;
                        }
                        FillPathGenerator fill = CreateFillObject(data);
                        Vector3           tmp  = fill.transform.localPosition;
                        tmp.z = (float)data.Depth;
                        fill.transform.localPosition = tmp;

                        if (data.LinePrefab == null || !(data.LinePrefab is SmoothPathGenerator))
                        {
                            fill.SetLineSmoothing(false, 0, 0f);
                        }
                        else
                        {
                            SmoothPathGenerator smooth = ((SmoothPathGenerator)data.LinePrefab);
                            fill.SetLineSmoothing(true, smooth.JointSmoothing, smooth.JointSize);
                        }

                        fill.SetGraphBounds(viewRect.yMin, viewRect.yMax);
                        fill.SetStrechFill(data.StetchFill);
                        fill.Generator(fillClippedLines[i].ToArray(), (float)data.LineThickness * 1.01f, false);

                        if (data.FillMaterial != null)
                        {
                            Renderer rend = fill.GetComponent <Renderer>();
                            if (rend != null)
                            {
                                rend.material = data.FillMaterial;
                            }
                            ChartMaterialController controller = fill.GetComponent <ChartMaterialController>();

                            if (controller != null && controller.Materials != null)
                            {
                                Color hover    = controller.Materials.Hover;
                                Color selected = controller.Materials.Selected;
                                controller.Materials = new ChartDynamicMaterial(data.FillMaterial, hover, selected);
                            }
                        }
                    }
                }
            }
            GenerateAxis(true);
        }