/// <summary> /// sets the prefabs for a 3d graph category, /// </summary> /// <param name="category"></param> /// <param name="linePrefab"></param> /// <param name="fillPrefab"></param> /// <param name="dotPrefab"></param> public void Set3DCategoryPrefabs(string category, PathGenerator linePrefab, FillPathGenerator fillPrefab, GameObject dotPrefab) { if (mData.ContainsKey(category) == false) { Debug.LogWarning("Invalid category name. Make sure the category is present in the graph"); return; } CategoryData data = (CategoryData)mData[category]; data.LinePrefab = linePrefab; data.DotPrefab = dotPrefab; data.FillPrefab = fillPrefab; RaiseDataChanged(); }
private FillPathGenerator CreateFillObject(GraphData.CategoryData data) { GameObject obj = GameObject.Instantiate(data.FillPrefab.gameObject); ChartCommon.HideObject(obj, hideHierarchy); FillPathGenerator fill = obj.GetComponent <FillPathGenerator>(); if (obj.GetComponent <ChartItem>() == null) { obj.AddComponent <ChartItem>(); } obj.transform.SetParent(transform); obj.transform.localScale = new Vector3(1f, 1f, 1f); obj.transform.localPosition = Vector3.zero; obj.transform.localRotation = Quaternion.identity; return(fill); }
public void Restore(object store) { var cat = (CategoryData)store; LineHoverPrefab = cat.LineHoverPrefab; PointHoverPrefab = cat.PointHoverPrefab; LineMaterial = cat.LineMaterial; LineTiling = cat.LineTiling; LineThickness = cat.LineThickness; FillMaterial = cat.FillMaterial; StetchFill = cat.StetchFill; PointMaterial = cat.PointMaterial; PointSize = cat.PointSize; LinePrefab = cat.LinePrefab; FillPrefab = cat.FillPrefab; DotPrefab = cat.DotPrefab; Depth = cat.Depth; IsBezierCurve = cat.IsBezierCurve; SegmentsPerCurve = cat.SegmentsPerCurve; }
public override void InternalGenerateChart() { if (gameObject.activeInHierarchy == false) { return; } base.InternalGenerateChart(); ClearChart(); if (Data == null) { return; } double minX = (float)((IInternalGraphData)Data).GetMinValue(0, false); double minY = (float)((IInternalGraphData)Data).GetMinValue(1, false); double maxX = (float)((IInternalGraphData)Data).GetMaxValue(0, false); double maxY = (float)((IInternalGraphData)Data).GetMaxValue(1, false); DoubleVector3 min = new DoubleVector3(minX, minY); DoubleVector3 max = new DoubleVector3(maxX, maxY); Rect viewRect = new Rect(0f, 0f, widthRatio, heightRatio); int index = 0; int total = ((IInternalGraphData)Data).TotalCategories + 1; double positiveDepth = 0f; double maxThickness = 0f; bool edit = false; m3DTexts.Clear(); mActiveTexts.Clear(); foreach (GraphData.CategoryData data in ((IInternalGraphData)Data).Categories) { maxThickness = Math.Max(data.LineThickness, maxThickness); DoubleVector3[] points = data.getPoints().ToArray(); TransformPoints(points, viewRect, min, max); if (points.Length == 0 && ChartCommon.IsInEditMode) { edit = true; int tmpIndex = total - 1 - index; float y1 = (((float)tmpIndex) / (float)total); float y2 = (((float)tmpIndex + 1) / (float)total); DoubleVector3 pos1 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0f, y1, -1f)).ToDoubleVector3(); DoubleVector3 pos2 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0.5f, y2, -1f)).ToDoubleVector3(); DoubleVector3 pos3 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(1f, y1, -1f)).ToDoubleVector3(); points = new DoubleVector3[] { pos1, pos2, pos3 }; index++; } /*if (data.FillMaterial != null) * { * CanvasLines fill = CreateDataObject(data); * fill.material = data.FillMaterial; * fill.SetLines(list); * fill.MakeFillRender(viewRect, data.StetchFill); * }*/ if (data.Depth > 0) { positiveDepth = Math.Max(positiveDepth, data.Depth); } // if (data.DotPrefab != null) //{ for (int i = 0; i < points.Length; i++) { DoubleVector3 pointValue = points[i]; if (edit == false) { pointValue = Data.GetPoint(data.Name, i); } string xFormat = StringFromAxisFormat(pointValue.x, mHorizontalAxis); string yFormat = StringFromAxisFormat(pointValue.y, mVerticalAxis); GraphEventArgs args = new GraphEventArgs(i, (points[i] + new DoubleVector3(0.0, 0.0, data.Depth)).ToVector3(), pointValue.ToDoubleVector2(), (float)pointValue.z, data.Name, xFormat, yFormat); GameObject point = CreatePointObject(data); ChartItemEvents[] events = point.GetComponentsInChildren <ChartItemEvents>(); for (int j = 0; j < events.Length; ++j) { if (events[j] == null) { continue; } InternalItemEvents comp = (InternalItemEvents)events[j]; comp.Parent = this; comp.UserData = args; } double pointSize = points[i].z * data.PointSize; if (pointSize < 0f) { pointSize = data.PointSize; } point.transform.localScale = new DoubleVector3(pointSize, pointSize, pointSize).ToVector3(); if (data.PointMaterial != null) { Renderer rend = point.GetComponent <Renderer>(); if (rend != null) { rend.material = data.PointMaterial; } ChartMaterialController controller = point.GetComponent <ChartMaterialController>(); if (controller != null && controller.Materials != null) { Color hover = controller.Materials.Hover; Color selected = controller.Materials.Selected; controller.Materials = new ChartDynamicMaterial(data.PointMaterial, hover, selected); } } DoubleVector3 position = points[i]; position.z = data.Depth; point.transform.localPosition = position.ToVector3(); if (mItemLabels != null && mItemLabels.isActiveAndEnabled) { Vector3 labelPos = (points[i] + new DoubleVector3(mItemLabels.Location.Breadth, mItemLabels.Seperation, mItemLabels.Location.Depth + data.Depth)).ToVector3(); if (mItemLabels.Alignment == ChartLabelAlignment.Base) { labelPos.y -= (float)points[i].y; } FormatItem(mRealtimeStringBuilder, xFormat, yFormat); string formatted = mRealtimeStringBuilder.ToString(); string toSet = mItemLabels.TextFormat.Format(formatted, data.Name, ""); BillboardText billboard = ChartCommon.CreateBillboardText(null, mItemLabels.TextPrefab, transform, toSet, labelPos.x, labelPos.y, labelPos.z, 0f, null, hideHierarchy, mItemLabels.FontSize, mItemLabels.FontSharpness); TextController.AddText(billboard); AddBillboardText(data.Name, billboard); } } //} for (int i = 0; i < points.Length; i++) { points[i].z = 0f; } Vector3[] floatPoints = points.Select(x => x.ToVector3()).ToArray(); if (data.LinePrefab != null) { PathGenerator lines = CreateLineObject(data); // float tiling = 1f; if (data.LineTiling.EnableTiling == true && data.LineTiling.TileFactor > 0f) { float length = 0f; for (int i = 1; i < points.Length; i++) { length += (float)(points[i - 1] - points[i]).magnitude; } // tiling = length / data.LineTiling.TileFactor; } lines.Generator(floatPoints, (float)data.LineThickness, false); Vector3 tmp = lines.transform.localPosition; tmp.z = (float)data.Depth; lines.transform.localPosition = tmp; if (data.LineMaterial != null) { Renderer rend = lines.GetComponent <Renderer>(); if (rend != null) { rend.material = data.LineMaterial; } ChartMaterialController controller = lines.GetComponent <ChartMaterialController>(); if (controller != null && controller.Materials != null) { Color hover = controller.Materials.Hover; Color selected = controller.Materials.Selected; controller.Materials = new ChartDynamicMaterial(data.LineMaterial, hover, selected); } } } totalDepth = (float)(positiveDepth + maxThickness * 2f); if (data.FillPrefab != null) { FillPathGenerator fill = CreateFillObject(data); Vector3 tmp = fill.transform.localPosition; tmp.z = (float)data.Depth; fill.transform.localPosition = tmp; if (data.LinePrefab == null || !(data.LinePrefab is SmoothPathGenerator)) { fill.SetLineSmoothing(false, 0, 0f); } else { SmoothPathGenerator smooth = ((SmoothPathGenerator)data.LinePrefab); fill.SetLineSmoothing(true, smooth.JointSmoothing, smooth.JointSize); } fill.SetGraphBounds(viewRect.yMin, viewRect.yMax); fill.SetStrechFill(data.StetchFill); fill.Generator(floatPoints, (float)data.LineThickness * 1.01f, false); if (data.FillMaterial != null) { Renderer rend = fill.GetComponent <Renderer>(); if (rend != null) { rend.material = data.FillMaterial; } ChartMaterialController controller = fill.GetComponent <ChartMaterialController>(); if (controller != null && controller.Materials != null) { Color hover = controller.Materials.Hover; Color selected = controller.Materials.Selected; controller.Materials = new ChartDynamicMaterial(data.FillMaterial, hover, selected); } } } } GenerateAxis(true); }
public void AddCategory3DGraph(string category, PathGenerator linePrefab, Material lineMaterial, double lineThickness, MaterialTiling lineTiling, FillPathGenerator fillPrefab, Material innerFill, bool strechFill, GameObject pointPrefab, Material pointMaterial, double pointSize, double depth, bool isCurve, int segmentsPerCurve) { if (mData.ContainsKey(category)) { throw new ArgumentException(String.Format("A category named {0} already exists", category)); } if (depth < 0f) { depth = 0f; } CategoryData data = new CategoryData(); mData.Add(category, data); data.Name = category; data.LineMaterial = lineMaterial; data.FillMaterial = innerFill; data.LineThickness = lineThickness; data.LineTiling = lineTiling; data.StetchFill = strechFill; data.PointMaterial = pointMaterial; data.PointSize = pointSize; data.LinePrefab = linePrefab; data.FillPrefab = fillPrefab; data.DotPrefab = pointPrefab; data.Depth = depth; data.IsBezierCurve = isCurve; data.SegmentsPerCurve = segmentsPerCurve; RaiseDataChanged(); }
public void AddCategory3DGraph(string category, PathGenerator linePrefab, Material lineMaterial, double lineThickness, MaterialTiling lineTiling, FillPathGenerator fillPrefab, Material innerFill, bool strechFill, GameObject pointPrefab, Material pointMaterial, double pointSize, double depth, bool isCurve, int segmentsPerCurve) { AddInnerCategoryGraph(category, linePrefab, lineMaterial, lineThickness, lineTiling, fillPrefab, innerFill, strechFill, pointPrefab, pointMaterial, pointSize, depth, isCurve, segmentsPerCurve); }
public override void InternalGenerateChart() { if (gameObject.activeInHierarchy == false) { return; } base.InternalGenerateChart(); ClearChart(); if (Data == null) { return; } double minX = ((IInternalGraphData)Data).GetMinValue(0, false); double minY = ((IInternalGraphData)Data).GetMinValue(1, false); double maxX = ((IInternalGraphData)Data).GetMaxValue(0, false); double maxY = ((IInternalGraphData)Data).GetMaxValue(1, false); double xScroll = GetScrollOffset(0); double yScroll = GetScrollOffset(1); double xSize = maxX - minX; double ySize = maxY - minY; double xOut = minX + xScroll + xSize; double yOut = minY + yScroll + ySize; DoubleVector3 min = new DoubleVector3(xScroll + minX, yScroll + minY); DoubleVector3 max = new DoubleVector3(xOut, yOut); Rect viewRect = new Rect(0f, 0f, widthRatio, heightRatio); int index = 0; int total = ((IInternalGraphData)Data).TotalCategories + 1; double positiveDepth = 0f; double maxThickness = 0f; bool edit = false; m3DTexts.Clear(); mActiveTexts.Clear(); foreach (GraphData.CategoryData data in ((IInternalGraphData)Data).Categories) { mClipped.Clear(); maxThickness = Math.Max(data.LineThickness, maxThickness); DoubleVector3[] points = data.getPoints().ToArray(); Rect uv; int refrenceIndex = ClipPoints(points, mClipped, out uv); TransformPoints(mClipped, mTransformed, viewRect, min, max); if (points.Length == 0 && ChartCommon.IsInEditMode) { edit = true; int tmpIndex = total - 1 - index; float y1 = (((float)tmpIndex) / (float)total); float y2 = (((float)tmpIndex + 1) / (float)total); DoubleVector3 pos1 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0f, y1, -1f)).ToDoubleVector3(); DoubleVector3 pos2 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0.5f, y2, -1f)).ToDoubleVector3(); DoubleVector3 pos3 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(1f, y1, -1f)).ToDoubleVector3(); points = new DoubleVector3[] { pos1, pos2, pos3 }; mTransformed.AddRange(points.Select(x => (Vector4)x.ToVector3())); index++; } /*if (data.FillMaterial != null) * { * CanvasLines fill = CreateDataObject(data); * fill.material = data.FillMaterial; * fill.SetLines(list); * fill.MakeFillRender(viewRect, data.StetchFill); * }*/ if (data.Depth > 0) { positiveDepth = Math.Max(positiveDepth, data.Depth); } // if (data.DotPrefab != null) //{ float minViewX = Math.Min(viewRect.xMin, viewRect.xMax); float maxViewX = Math.Max(viewRect.xMin, viewRect.xMax); float minViewY = Math.Min(viewRect.yMin, viewRect.yMax); float maxViewY = Math.Max(viewRect.yMin, viewRect.yMax); for (int i = 0; i < mTransformed.Count; i++) { float transX = mTransformed[i].x; float transY = mTransformed[i].y; if (minViewX > transX || maxViewX < transX) { continue; } if (minViewX > transY || maxViewX < transY) { continue; } DoubleVector3 pointValue = points[i]; if (edit == false) { pointValue = Data.GetPoint(data.Name, i + refrenceIndex); } string xFormat = StringFromAxisFormat(pointValue, mHorizontalAxis, true); string yFormat = StringFromAxisFormat(pointValue, mVerticalAxis, false); GraphEventArgs args = new GraphEventArgs(i, (mTransformed[i] + new Vector4(0f, 0f, (float)data.Depth)), pointValue.ToDoubleVector2(), (float)pointValue.z, data.Name, xFormat, yFormat); GameObject point = CreatePointObject(data); ChartItemEvents[] events = point.GetComponentsInChildren <ChartItemEvents>(); for (int j = 0; j < events.Length; ++j) { if (events[j] == null) { continue; } InternalItemEvents comp = (InternalItemEvents)events[j]; comp.Parent = this; comp.UserData = args; } double pointSize = mTransformed[i].w * data.PointSize; if (pointSize < 0f) { pointSize = data.PointSize; } point.transform.localScale = new DoubleVector3(pointSize, pointSize, pointSize).ToVector3(); if (data.PointMaterial != null) { Renderer rend = point.GetComponent <Renderer>(); if (rend != null) { rend.material = data.PointMaterial; } ChartMaterialController controller = point.GetComponent <ChartMaterialController>(); if (controller != null && controller.Materials != null) { Color hover = controller.Materials.Hover; Color selected = controller.Materials.Selected; controller.Materials = new ChartDynamicMaterial(data.PointMaterial, hover, selected); } } DoubleVector3 position = new DoubleVector3(mTransformed[i]); position.z = data.Depth; point.transform.localPosition = position.ToVector3(); if (mItemLabels != null && mItemLabels.isActiveAndEnabled) { Vector3 labelPos = (new DoubleVector3(mTransformed[i]) + new DoubleVector3(mItemLabels.Location.Breadth, mItemLabels.Seperation, mItemLabels.Location.Depth + data.Depth)).ToVector3(); if (mItemLabels.Alignment == ChartLabelAlignment.Base) { labelPos.y -= (float)mTransformed[i].y; } FormatItem(mRealtimeStringBuilder, xFormat, yFormat); string formatted = mRealtimeStringBuilder.ToString(); string toSet = mItemLabels.TextFormat.Format(formatted, data.Name, ""); BillboardText billboard = ChartCommon.CreateBillboardText(null, mItemLabels.TextPrefab, transform, toSet, labelPos.x, labelPos.y, labelPos.z, 0f, null, hideHierarchy, mItemLabels.FontSize, mItemLabels.FontSharpness); TextController.AddText(billboard); AddBillboardText(data.Name, billboard); } } //} for (int i = 0; i < mTransformed.Count; i++) { var t = mTransformed[i]; t.z = 0f; t.w = 0f; mTransformed[i] = t; } Vector3[] floatPoints = mTransformed.Select(x => (Vector3)x).ToArray(); if (floatPoints.Length >= 2) { Vector2 res; float maxF = Math.Max(floatPoints[0].y, floatPoints[1].y); float minF = Math.Min(floatPoints[0].y, floatPoints[1].y); float firstX = viewRect.x; float secondX = viewRect.x + viewRect.width; if (min.x > max.x) { float tmp = firstX; firstX = secondX; secondX = tmp; } if (ChartCommon.SegmentIntersection(floatPoints[0], floatPoints[1], new Vector3(firstX, maxF, 0f), new Vector3(firstX, minF, 0f), out res)) { floatPoints[0] = res; } Vector3 last = floatPoints[floatPoints.Length - 1]; Vector3 secondLast = floatPoints[floatPoints.Length - 2]; maxF = Math.Max(last.y, secondLast.y); minF = Math.Min(last.y, secondLast.y); if (ChartCommon.SegmentIntersection(last, secondLast, new Vector3(secondX, maxF, 0f), new Vector3(secondX, minF, 0f), out res)) { floatPoints[floatPoints.Length - 1] = res; } } List <List <Vector3> > clippedLines = new List <List <Vector3> >(8); List <List <Vector3> > fillClippedLines = new List <List <Vector3> >(8); List <Vector3> current = null; List <Vector3> currentFill = null; for (int i = 1; i < floatPoints.Length; i++) { Vector3 v1 = floatPoints[i - 1]; Vector3 v2 = floatPoints[i]; bool last = i == floatPoints.Length - 1; if ((v1.y <= minViewY && v2.y <= minViewY)) { continue; } if (currentFill == null) { currentFill = new List <Vector3>(30); fillClippedLines.Add(currentFill); } if ((v1.y >= maxViewY && v2.y >= maxViewY)) { currentFill.Add(new Vector3(v1.x, maxViewY, v1.z)); if (last) { currentFill.Add(new Vector3(v2.x, maxViewY, v2.z)); } continue; } if (current == null) { current = new List <Vector3>(30); clippedLines.Add(current); } if ((v1.y >= minViewY && v2.y >= minViewY) && (v1.y <= maxViewY && v2.y <= maxViewY)) { current.Add(v1); currentFill.Add(v1); if (last) { current.Add(v2); currentFill.Add(v2); } continue; } if (v1.y <= minViewY) { var v = ChartCommon.LineCrossing(v1, v2, minViewY); current.Add(v); currentFill.Add(v); } else { if (v1.y >= maxViewY) { var v = ChartCommon.LineCrossing(v1, v2, maxViewY); current.Add(v); currentFill.Add(new Vector3(v1.x, maxViewY, v1.z)); currentFill.Add(v); } else { current.Add(v1); currentFill.Add(v1); } } if (v2.y <= minViewY) { var v = ChartCommon.LineCrossing(v1, v2, minViewY); current.Add(v); currentFill.Add(v); currentFill = null; } else { if (v2.y >= maxViewY) { var v = ChartCommon.LineCrossing(v1, v2, maxViewY); current.Add(v); currentFill.Add(v); if (last) { currentFill.Add(new Vector3(v2.x, maxViewY, v2.z)); } } else { current.Add(v2); if (last) { currentFill.Add(v2); } } } current = null; } if (data.LinePrefab != null) { for (int i = 0; i < clippedLines.Count; i++) { if (clippedLines[i].Count == 0) { continue; } PathGenerator lines = CreateLineObject(data); // float tiling = 1f; if (data.LineTiling.EnableTiling == true && data.LineTiling.TileFactor > 0f) { float length = 0f; for (int j = 1; j < mTransformed.Count; j++) { length += (float)(((Vector3)mTransformed[j - 1]) - (Vector3)mTransformed[j]).magnitude; } // tiling = length / data.LineTiling.TileFactor; } lines.Generator(clippedLines[i].ToArray(), (float)data.LineThickness, false); Vector3 tmp = lines.transform.localPosition; tmp.z = (float)data.Depth; lines.transform.localPosition = tmp; if (data.LineMaterial != null) { Renderer rend = lines.GetComponent <Renderer>(); if (rend != null) { rend.material = data.LineMaterial; } ChartMaterialController controller = lines.GetComponent <ChartMaterialController>(); if (controller != null && controller.Materials != null) { Color hover = controller.Materials.Hover; Color selected = controller.Materials.Selected; controller.Materials = new ChartDynamicMaterial(data.LineMaterial, hover, selected); } } } } totalDepth = (float)(positiveDepth + maxThickness * 2f); if (data.FillPrefab != null) { for (int i = 0; i < fillClippedLines.Count; i++) { if (fillClippedLines[i].Count == 0) { continue; } FillPathGenerator fill = CreateFillObject(data); Vector3 tmp = fill.transform.localPosition; tmp.z = (float)data.Depth; fill.transform.localPosition = tmp; if (data.LinePrefab == null || !(data.LinePrefab is SmoothPathGenerator)) { fill.SetLineSmoothing(false, 0, 0f); } else { SmoothPathGenerator smooth = ((SmoothPathGenerator)data.LinePrefab); fill.SetLineSmoothing(true, smooth.JointSmoothing, smooth.JointSize); } fill.SetGraphBounds(viewRect.yMin, viewRect.yMax); fill.SetStrechFill(data.StetchFill); fill.Generator(fillClippedLines[i].ToArray(), (float)data.LineThickness * 1.01f, false); if (data.FillMaterial != null) { Renderer rend = fill.GetComponent <Renderer>(); if (rend != null) { rend.material = data.FillMaterial; } ChartMaterialController controller = fill.GetComponent <ChartMaterialController>(); if (controller != null && controller.Materials != null) { Color hover = controller.Materials.Hover; Color selected = controller.Materials.Selected; controller.Materials = new ChartDynamicMaterial(data.FillMaterial, hover, selected); } } } } } GenerateAxis(true); }