private void Awake()
        {
            bodyHitsPerCurve = new Dictionary <int, List <BodyHitUI> >();

            // Don't allow Play Mode when this script is in the scene
            if (EditorApplication.isPlaying)
            {
                EditorApplication.isPlaying = false;
            }

            hapticSettings = ScriptableHapticSettings.GetSettings();
        }
예제 #2
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        public static ScriptableHapticSettings GetSettings()
        {
            ScriptableHapticSettings settings = Resources.Load(DEFAULT_SETTING_NAME) as ScriptableHapticSettings;

            // If there is no settings, create one with the default values
            if (settings == null)
            {
                settings = ScriptableObject.CreateInstance <ScriptableHapticSettings>();
#if UNITY_EDITOR
                ScriptableObjectUtility.SaveScriptableObject(settings, DEFAULT_SETTING_LOCATION, DEFAULT_SETTING_NAME);
#endif
            }

            return(settings);
        }
        private void OnGUI()
        {
            EditorGUILayout.BeginVertical();

            // Prompt for default save location for patterns
            temporarySettingsData.defaultPatternSaveLocation = EditorGUILayout.DelayedTextField("Pattern Save Location", temporarySettingsData.defaultPatternSaveLocation);

            // Prompt for default save location for curves
            temporarySettingsData.defaultCurveSaveLocation = EditorGUILayout.DelayedTextField("Curve Save Location", temporarySettingsData.defaultCurveSaveLocation);

            // Prompt for time granularity
            temporarySettingsData.defaultTimeGranularity = EditorGUILayout.FloatField("Time Granularity", temporarySettingsData.defaultTimeGranularity);

            // Prompt for default intensity
            temporarySettingsData.defaultIntensity = EditorGUILayout.FloatField("Default Intensity", temporarySettingsData.defaultIntensity);

            // Prompt for curve granularity
            temporarySettingsData.defaultCurveRenderingGranularity = EditorGUILayout.IntField("Curve Granularity", temporarySettingsData.defaultCurveRenderingGranularity);

            EditorGUILayout.BeginHorizontal();

            // Reset to default
            if (GUILayout.Button("Reset to Default"))
            {
                // Delete the scriptable object, it will be recreated next time it is accessed with the default settings
                ScriptableObjectUtility.DeleteScriptableObject(persistentSettingsData);

                GetMostRecentSettings();
            }

            // Save Settings
            if (GUILayout.Button("Save Settings"))
            {
                temporarySettingsData.OnValidate();

                persistentSettingsData = temporarySettingsData;
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();
        }
        private void GetMostRecentSettings()
        {
            persistentSettingsData = ScriptableHapticSettings.GetSettings();

            temporarySettingsData = persistentSettingsData;
        }