public virtual void OnHapticFeedbackPlayed(HapticFeedbackEventArgs e) { if (HapticFeedbackPlayed != null) { HapticFeedbackPlayed(this, e); } }
private void HapticDevice_HapticFeedbackPlayed(object sender, HapticFeedbackEventArgs e) { if (bodyPartToCoordinate.ContainsKey(e.bodyPart)) { // Calculate the position of the hit Vector3 hitPosition = bodyPartToCoordinate[e.bodyPart].CalculatePositionFromBodyCoordinateHit(e.hitLocation); Matrix4x4 matrixTRS = new Matrix4x4(); matrixTRS.SetTRS(hitPosition, Quaternion.identity, new Vector3(MESH_SCALE, MESH_SCALE, MESH_SCALE)); Graphics.DrawMesh(hapticPatternVisualMesh, matrixTRS, hapticPatternVisualMaterial, 0); } }