void Start() { foreach (Transform item in transform) { AnimObj anim = item.GetComponent <AnimObj>(); animObjects.Add(anim); } RegisterActionCommand(); }
public AnimCommand(string stapName, AnimObj anim, bool endactive = true) : base(stapName) { this.anim = anim; this.endactive = endactive; this.undoActive = anim.gameObject.activeSelf; }