public ChargeSetSet(int herdCount, int chargeCount, double magnitudeFactor, Scene scene) { setset = new HashSet <ChargeSet>(); for (int i = 0; i < chargeCount; i++) { ChargeSet temp = new ChargeSet(); temp.AdjustCount(chargeCount, scene); temp.Mutate(magnitudeFactor, 0, 0, scene); setset.Add(temp); } }
public void Frame() { _ctx = _canvas.CreateCanvas2d(); Console.WriteLine("Canvas happening"); if (first) { scene = new Scene(0, 500, 0, 500, new V(250, 250), new V(250, 0), 1, new Random()); Console.WriteLine("Made the scene"); charges = new ChargeSet(); charges.AdjustCount(10, scene); charges.Mutate(1000000, 0, 0, scene); Console.WriteLine("Adjusted Count"); particle = new Particle(scene.start); first = false; } particle.PassTime(.1, charges); _ctx.FillStyle = "red"; _ctx.FillRect(particle.location.x, particle.location.y, 5, 5); Console.WriteLine("Location: " + particle.location.x + " " + particle.location.y); foreach (Charge charge in charges.set) { Console.WriteLine("Draw Charge"); _ctx.FillStyle = "gray"; _ctx.FillRect(charge.location.x, charge.location.y, 5, 5); } if (scene.InBounds(particle.location)) { Console.WriteLine("ping"); Frame(); } }