private void Awake() { stateMan = GetComponent <EnemyStateManager>(); nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); equipMan = GetComponent <EnemyEquipmentManager>(); abilities = GetComponent <EnemyAbilities>(); //ナビゲーションだと動かない限りローテーションが更新されないのでナビゲーションのローテーションは切る nav.updateRotation = false; }
private void Awake() { stateMan = GetComponent <EnemyStateManager>(); abilities = GetComponent <EnemyAbilities>(); }