void loadUI() { pickedCharacterPanel = _PickedCharacterPanel.GetComponent <PickedCharacterPanel>(); _CharacterSlots.GetComponent <CharacterSlots>().loadInfo(charInfo.characterNum, charInfo.characters); pickedCharacterPanel.loadInfo(charInfo._stageInfo); _EnemyPanel.GetComponent <EnemyManager>().loadInfo(charInfo.enemyNum, charInfo._stageInfo.enemyIds); }
void Awake() { isClicked = false; isLongClick = false; isExplainPanelInstantiated = false; GameObject PC = GameObject.Find("pickedCharacter"); pickedCharacterPanel = PC.GetComponent <PickedCharacterPanel>(); }
void Start() { GameObject CS = GameObject.Find("characterSlots"); characterSlots = CS.GetComponent <CharacterSlots>(); GameObject PCS = GameObject.Find("pickedCharacter"); pickedCharacterSlot = PCS.GetComponent <PickedCharacterPanel>(); }