private void getStats(CharacterClassLibrary.Player player) { foreach (var item in player.Items) { player.Health += item.Health; player.MaxHealth = player.Health; player.Strength += item.Strength; player.SpellPower += item.Spellpower; player.Armor += item.Armor; player.Crit += item.Crit; } }
private CharacterClassLibrary.Player getStats(CharacterClassLibrary.Player character, DAO.Player player) { character.Armor = player.Armor; character.ClassName = (ClassName)player.Class; character.Crit = player.Crit; character.Health = player.Health; character.Level = player.Level; character.SpellPower = player.SpellPower; character.Name = player.Id; character.Strength = player.Strength; character.Xp = player.Xp; return(character); }