protected virtual void Awake()
 {
     _characterWeapon = GetComponent <CharacterWeapon>();
     _rb             = GetComponent <Rigidbody>();
     _animator       = GetComponent <Animator>();
     _animLayerIndex = _animator.GetLayerIndex("Upper Body");
     _chest          = _animator.GetBoneTransform(HumanBodyBones.Chest);
     _animator.SetTrigger(Idle);
 }
예제 #2
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 protected virtual void Awake()
 {
     Inventory  = GetComponent <CharacterInventory>();
     _weapon    = GetComponent <CharacterWeapon>();
     _animation = GetComponent <CharacterAnimation>();
 }
예제 #3
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 private void Awake()
 {
     _characterWeapon = GetComponent <PlayerWeapon>();
     _characterReload = GetComponent <CharacterReload>();
 }