/** * Controlling method of the <code>TicTacToe</code> executable. Begins a * game of tic-tac-toe. Expects class names of the players as two * commandline arguments. * * @param args * <code>String[]</code> commandline arguments. This should be * the class names of the players. If the players are in the * <code>net.blubones.tictactoe</code> package the qualifier * can be omitted, otherwise the full class names are required. */ static void Main(string[] args) { try { //args = match MinMax Random NeuralTicTacToe ttt = new NeuralTicTacToe(); if (args.Length < 3) { Console.WriteLine("Usage: NeuralTicTacToe [game/match/train] [player1] [player2]"); return; } Player player1 = getPlayer(args[1]); Player player2 = getPlayer(args[2]); if (player1 == null) { Console.WriteLine("Must specify player 1."); return; } if (player2 == null) { Console.WriteLine("Must specify player 2."); return; } ttt.setPlayer1(player1); ttt.setPlayer2(player2); if (string.Equals(args[0], "Game", StringComparison.CurrentCultureIgnoreCase)) { ttt.singleGame(); } else if (string.Equals(args[0], "Match", StringComparison.CurrentCultureIgnoreCase)) { ttt.playMatch(); } else if (string.Equals(args[0], "Train", StringComparison.CurrentCultureIgnoreCase)) { ttt.geneticNeural(); } else { Console.WriteLine("Invalid mode."); } } catch (Exception t) { Console.WriteLine(t); Console.WriteLine(t.StackTrace); } }
/** * Controlling method of the <code>TicTacToe</code> executable. Begins a * game of tic-tac-toe. Expects class names of the players as two * commandline arguments. * * @param args * <code>String[]</code> commandline arguments. This should be * the class names of the players. If the players are in the * <code>net.blubones.tictactoe</code> package the qualifier * can be omitted, otherwise the full class names are required. */ static void Main(string[] args) { try { NeuralTicTacToe ttt = new NeuralTicTacToe(); if (args.Length < 3) { Console.WriteLine("Usage: NeuralTicTacToe [game/match/train] [player1] [player2]"); return; } Player player1 = getPlayer(args[1]); Player player2 = getPlayer(args[2]); if (player1 == null) { Console.WriteLine("Must specify player 1."); return; } if (player2 == null) { Console.WriteLine("Must specify player 2."); return; } ttt.setPlayer1(player1); ttt.setPlayer2(player2); if (string.Equals(args[0], "Game", StringComparison.CurrentCultureIgnoreCase)) { ttt.singleGame(); } else if (string.Equals(args[0], "Match", StringComparison.CurrentCultureIgnoreCase)) { ttt.playMatch(); } else if (string.Equals(args[0], "Train", StringComparison.CurrentCultureIgnoreCase)) { ttt.geneticNeural(); } else { Console.WriteLine("Invalid mode."); } } catch (Exception t) { Console.WriteLine(t); Console.WriteLine(t.StackTrace); } }