void openFire() { //Debug.Log("Open Fire Called"); if (Physics.Raycast(camTransform.TransformPoint(bulletStartPosition), camTransform.forward, out hitTarget, gunRange)) { if (hitTarget.transform.GetComponent <NPCManager_TakeDamage>() != null) { gunManagerMasterScript.callEnemyShotEvent(hitTarget, hitTarget.transform); } else if (hitTarget.transform.GetComponent <EnemyManager_TakeDamage>() != null) { gunManagerMasterScript.callEnemyShotEvent(hitTarget, hitTarget.transform); } else { gunManagerMasterScript.callDefaultShotEvent(hitTarget, hitTarget.transform); } } }
void npcFireGun(float spread) { Vector3 startPos = new Vector3(Random.Range(-spread, spread), Random.Range(-spread, spread), 0.5f); if (Physics.Raycast(myTransform.TransformPoint(startPos), myTransform.forward, out hit, GetComponent <GunManager_Shoot>().gunRange, layerToDamage)) { if (hit.transform.GetComponent <NPCManager_TakeDamage>() != null || hit.transform == GameManager_References._player.transform) { gunManagerMasterScript.callEnemyShotEvent(hit, hit.transform); } else { gunManagerMasterScript.callDefaultShotEvent(hit, hit.transform); } } }