public Level(Input input, TextureManager textureManager, PersistantGameData gameData) { _input = input; _gameData = gameData; _textureManager = textureManager; _background = new ScrollingBackground(textureManager.Get("background")); _background.SetScale(2, 2); _background.Speed = 0.15f; _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1")); _backgroundLayer.Speed = 0.1f; _backgroundLayer.SetScale(2.0, 2.0); _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager); _effectsManager = new EffectsManager(_textureManager); // _enemyList.Add(new Enemy(_textureManager, _effectsManager)); <- Removed // -1300 is bad for two reasons // 1. It's a magic number in the middle of the code // 2. It's based on the size of the form but doesn't directly reference the size of the form // this means duplication and two places to edit the code if the form size changes. // The form size and the enemy manager play area size should both get their value // from one central place. _enemyManager = new EnemyManager(_textureManager, _effectsManager, -1300); }
public InnerGameState(StateSystem system, Input input, TextureManager textureManager, PersistantGameData gameData, Font generalFont) { _textureManager = textureManager; _input = input; _system = system; _gameData = gameData; _generalFont = generalFont; OnGameStart(); }
public GameOverState(PersistantGameData data, StateSystem system, Input input, Font generalFont, Font titleFont) { _gameData = data; _system = system; _input = input; _generalFont = generalFont; _titleFont = titleFont; _titleWin = new Text("Complete!", _titleFont); _blurbWin = new Text("Congratulations, you won!", _generalFont); _titleLose = new Text("Game Over!", _titleFont); _blurbLose = new Text("Please try again...", _generalFont); FormatText(_titleWin, 300); FormatText(_blurbWin, 200); FormatText(_titleLose, 300); FormatText(_blurbLose, 200); }