void SpawnEnemiesInTile(int x, int y) { for (int i = 0; i < Utilities.randomInt(1, 2); i++) { Parasite parasite = new Parasite(MapTile.RandomPositionInTile(x, y)); Program.Objects.Enemies.Add(parasite); } for (int i = 0; i < Utilities.randomInt(1, 2); i++) { Swarmer swarmer = new Swarmer(MapTile.RandomPositionInTile(x, y)); Program.Objects.Enemies.Add(swarmer); } }
internal static Vector2 RandomPositionOnMap() { return(MapTile.RandomPositionInTile(Utilities.randomInt(0, Program.Objects.Map.GridDimension), Utilities.randomInt(0, Program.Objects.Map.GridDimension))); }