public void Shuffle() { Cards newDeck = new Cards(); bool[] assigned = new bool[52]; Random sourceGen = new Random(); for (int i = 0; i < 52; i++) { int sourceCard = 0; bool foundCard = false; while (foundCard == false) { sourceCard = sourceGen.Next(52); if (assigned[sourceCard] == false) { foundCard = true; } } assigned[sourceCard] = true; newDeck.Add(cards[sourceCard]); } newDeck.CopyTo(cards); }
public void Shuffle() { //Card[] newDeck = new Card[52]; Cards newDeck = new Cards(); bool[] assigned = new bool[52]; Random sourceGen = new Random(); for (int i = 0; i < 52; ++i) { //int destCard = 0; int sourceCard = 0; bool foundCard = false; while (foundCard == false) { //destCard = sourceGen.Next(52); sourceCard = sourceGen.Next(52); //if(assigned[destCard]==false) if (assigned[sourceCard] == false) { foundCard = true; } } /*assigned[destCard] = true; * newDeck[destCard] = cards[i];*/ assigned[sourceCard] = true; newDeck.Add(cards[sourceCard]); } //newDeck.CopyTo(cards, 0); newDeck.CopyTo(cards); }
public void Shuffle() { //Card[] newDeck = new Card[52]; Cards newDeck = new Cards(); bool[] assigned = new bool[52]; Random sourceGen = new Random(); for (int i = 0; i < 52; i++) { //int destCard = 0; int sourceCard = 0; bool foundCard = false; // 找到下一张还未被洗牌的牌 while (foundCard == false) { //destCard = sourceGen.Next(52); sourceCard = sourceGen.Next(52); if (assigned[sourceCard] == false) { foundCard = true; } } assigned[sourceCard] = true; //newDeck[sourceCard] = cards[i]; newDeck.Add(cards[sourceCard]); } newDeck.CopyTo(cards); }
public void Shuffle() { //WriteLine("Shuffle() called"); //Card[] newDeck = new Card[52]; Cards newDeck = new Cards(); bool[] assigned = new bool[52]; Random souceGen = new Random(); for (int i = 0; i < 52; i++) { int sourceCard = 0; bool foundCard = false; while (foundCard == false) { sourceCard = souceGen.Next(52); if (assigned[sourceCard] == false) { foundCard = true; } } assigned[sourceCard] = true; //newDeck[sourceCard] = cards[i]; newDeck.Add(cards[sourceCard]); } newDeck.CopyTo(cards); // cards = newDeck; //WriteLine("Shuffle() end"); }
public void Shuffle() { //Card[] newDeck = new Card[52]; Cards newDeck = new Cards(); bool[] assigned = new bool[52]; Random sourceGen = new Random(); for (int i = 0; i < 52;i++ ) { //int destCard = 0; int sourceCard = 0; bool foundCard = false; while(foundCard==false) { sourceCard = sourceGen.Next(52); //destCard = sourceGen.Next(52); //if (assigned[destCard] == false) if(assigned[sourceCard]==false) foundCard = true; } //assigned[destCard] = true; assigned[sourceCard] = true; //newDeck[destCard] = cards[i]; newDeck.Add(cards[sourceCard]); } //newDeck.CopyTo(cards,0); newDeck.CopyTo(cards); }
public void Shuffle() { Cards newDeck = new Cards(); bool[] assigned = new bool[52]; Random sourceGen = new Random(); for (int i = 0; i < 52; i++) { int sourceCard = 0; bool foundCard = false; while (foundCard == false) { sourceCard = sourceGen.Next(52); if (assigned[sourceCard] == false) foundCard = true; } assigned[sourceCard] = true; newDeck.Add(cards[sourceCard]); } newDeck.CopyTo(cards); }
/// <summary> /// Shuffles all the cards in this deck. /// </summary> public void Shuffle() { // Create a temporary collection to shuffle the cards into. Cards newDeck = new Cards(); // Create an array to track which elements of the temporary array already have // a card assigned to them. bool[] assigned = new bool[52]; // Use a Random class to select the positions to shuffle the cards into. Random sourceGen = new Random(); // Shuffle each card in the cards field into the temporary collection. for (int i = 0; i < 52; i++) { int sourceCard = 0; bool foundCard = false; while (foundCard == false) { // Generate random numbers from 0 - 51 until we find a position in the // temporary array that doesn't have a card assigned to it. sourceCard = sourceGen.Next(52); if (assigned[sourceCard] == false) { foundCard = true; } } //Set the flag that an empty position was found, and assign the current card // to it. assigned[sourceCard] = true; newDeck.Add(cards[sourceCard]); } // Copy the shuffled deck back into the same instance of the cards field. // Note that cards = newDeck would create a new instance in cards, which could // cause problems if some other code was holding a reference to the original // instance of cards. newDeck.CopyTo(cards); }
public void Shuffle() { Cards newDeck = new Cards(); Random sourceGen = new Random(); int destCard = sourceGen.Next(52); int i = 0; while (i < 52) { destCard = sourceGen.Next(52); if (!newDeck.Contains(GetCard(destCard))) { newDeck.Add(CurrentDeck[destCard]); i++; } else { destCard = sourceGen.Next(52); if (!newDeck.Contains(GetCard(destCard))) { newDeck.Add(CurrentDeck[destCard]); i++; } } } newDeck.CopyTo(CurrentDeck); }
public void Shuffle() { Cards newDeck = new Cards(); bool[] assigned = new bool[52]; Random sourceGen = new Random(); for (int i = 0; i < 52; i++) { int sourceCard = 0; bool foundCard = false; while (foundCard == false) { sourceCard = sourceGen.Next(52); if (assigned[sourceCard] == false) { foundCard = true; } } assigned[sourceCard] = true; newDeck[sourceCard] = cards[i]; } newDeck.CopyTo(cards); //copies each of the cars in newDeck back into cards }
public void Shuffle() { Cards newDeck = new Cards(); //bool[] assigned = new bool[52]; Random sourceGen = new Random(); //for (int i = 0; i < 52; i++) //{ // int destCard = 0; // bool foundCard = false; // while (foundCard == false) // { // destCard = sourceGen.Next(52); // Debug.WriteLine(destCard); // Debug.WriteLine(assigned[destCard]); // if (assigned[destCard] == false) // { // foundCard = true; // } // } // assigned[destCard] = true; // newDeck[destCard] = cards[i]; //} //for (int i = 0; i < 52; i++) //{ int destCard = sourceGen.Next(52); int i = 0; //newDeck[destCard] = cards[i]; //destCard = sourceGen.Next(52); while (i < 52) { destCard = sourceGen.Next(52); if (!newDeck.Contains(GetCard(destCard))) { newDeck.Add(cards[destCard]); i++; } else { destCard = sourceGen.Next(52); if (!newDeck.Contains(GetCard(destCard))) { newDeck.Add(cards[destCard]); i++; } } } //} newDeck.CopyTo(cards); }