예제 #1
0
        public void QualityChanged(CETO_QUALITY_SETTING newQuality)
        {
            this.currentQualitySetting = newQuality;
            if (Ocean.Instance == null)
            {
                return;
            }
            WaveSpectrum  waveSpectrum  = Ocean.Instance.Spectrum as WaveSpectrum;
            ProjectedGrid projectedGrid = Ocean.Instance.Grid as ProjectedGrid;

            OceanQualitySettings.OceanSetting oceanSetting = this.CurrentSetting();
            if (waveSpectrum != null)
            {
                waveSpectrum.fourierSize = oceanSetting.fourierSize;
                waveSpectrum.disableFoam = !oceanSetting.spectrumFoamOn;
            }
            if (projectedGrid != null)
            {
                projectedGrid.resolution = oceanSetting.meshResolution;
                if (oceanSetting.topSideMaterial != null)
                {
                    projectedGrid.oceanTopSideMat = oceanSetting.topSideMaterial;
                }
                if (oceanSetting.underSideMaterial != null)
                {
                    projectedGrid.oceanUnderSideMat = oceanSetting.underSideMaterial;
                }
            }
        }
예제 #2
0
        private void TriggerChanged()
        {
            if (Ocean.Instance == null)
            {
                return;
            }
            WaveSpectrum  waveSpectrum  = Ocean.Instance.Spectrum as WaveSpectrum;
            UnderWater    underWater    = Ocean.Instance.UnderWater as UnderWater;
            ProjectedGrid projectedGrid = Ocean.Instance.Grid as ProjectedGrid;

            OceanQualitySettings.OceanSetting oceanSetting = this.CurrentSetting();
            if (waveSpectrum != null)
            {
                if (this.m_playerInTrigger)
                {
                    waveSpectrum.foamAmount -= Time.deltaTime * this.whiteCapFadeRate;
                    waveSpectrum.foamAmount  = Mathf.Max(0f, waveSpectrum.foamAmount);
                    if (this.disableSpectrumOnTrigger)
                    {
                        waveSpectrum.disableDisplacements = true;
                        waveSpectrum.disableSlopes        = true;
                        if (waveSpectrum.foamAmount <= 0f)
                        {
                            waveSpectrum.disableFoam = true;
                        }
                    }
                }
                else
                {
                    waveSpectrum.foamAmount          += Time.deltaTime * this.whiteCapFadeRate;
                    waveSpectrum.foamAmount           = Mathf.Min(this.whiteCapAmount, waveSpectrum.foamAmount);
                    waveSpectrum.disableDisplacements = false;
                    waveSpectrum.disableSlopes        = false;
                    waveSpectrum.disableFoam          = !oceanSetting.spectrumFoamOn;
                }
            }
            if (underWater != null)
            {
                if (this.m_playerInTrigger)
                {
                    if (this.disableUnderWaterOnTrigger)
                    {
                        underWater.enabled = false;
                    }
                }
                else
                {
                    underWater.enabled = true;
                }
            }
            if (projectedGrid != null)
            {
                if (this.m_playerInTrigger)
                {
                    projectedGrid.resolution = this.meshResolutionOnTrigger;
                }
                else
                {
                    projectedGrid.resolution = oceanSetting.meshResolution;
                }
            }
        }