/// <summary> /// On awake find the ocean and store a reference to it. /// </summary> protected virtual void Awake() { try { m_ocean = GetComponent<Ocean>(); m_ocean.Register(this); } catch(Exception e) { Ocean.LogError(e.ToString()); WasError = true; enabled = false; } }
/// <summary> /// On awake find the ocean and store a reference to it. /// </summary> protected virtual void Awake() { try { m_ocean = GetComponent <Ocean>(); m_ocean.Register(this); } catch (Exception e) { Ocean.LogError(e.ToString()); WasError = true; enabled = false; } }