public static void CreatePlayer(Player player) { Player older = null; lock (syc_obj) { player.LastTime = DateTime.Now.Ticks; if (m_players.ContainsKey(player.Id)) { older = m_players[player.Id]; player.State = older.State; player.CurrentServer = older.CurrentServer; m_players[player.Id] = player; } else { older = LoginMgr.GetPlayerByName(player.Name); if (older != null && m_players.ContainsKey(older.Id)) { m_players.Remove(older.Id); } player.State = ePlayerState.NotLogin; m_players.Add(player.Id, player); } } if (older != null && older.CurrentServer != null) { older.CurrentServer.SendKitoffUser(older.Id); } }
public bool CreatePlayer(int id, string name, string password, bool isFirst) { try { Player player = new Player(); player.Id = id; player.Name = name; player.Password = password; player.IsFirst = isFirst; LoginMgr.CreatePlayer(player); return true; } catch { } return false; }